started pair of transition derivatives

These will serve as stock transitions and as a reference implementation for
hardware accelerated transitions.
This commit is contained in:
itsmattkc
2019-12-09 23:44:27 +11:00
parent 0448451bc2
commit cc8aeea672
6 changed files with 137 additions and 0 deletions
@@ -0,0 +1,54 @@
#include "crossdissolve.h"
CrossDissolveTransition::CrossDissolveTransition()
{
}
Node *CrossDissolveTransition::copy() const
{
return new CrossDissolveTransition();
}
QString CrossDissolveTransition::Name() const
{
return tr("Cross Dissolve");
}
QString CrossDissolveTransition::id() const
{
return "org.olivevideoeditor.Olive.crossdissolve";
}
QString CrossDissolveTransition::Description() const
{
return tr("A smooth fade transition from one video clip to another.");
}
bool CrossDissolveTransition::IsAccelerated() const
{
return true;
}
QString CrossDissolveTransition::CodeFragment() const
{
return "#version 110\n"
"\n"
"varying vec2 ove_texcoord;\n"
"\n"
"uniform sampler2D out_block_in;\n"
"uniform sampler2D in_block_in;\n"
"\n"
"uniform float transition_total_prog;\n"
"uniform float transition_out_prog;\n"
"uniform float transition_in_prog;\n"
"\n"
"void main(void) {\n"
" vec4 out_tex = texture2D(out_block_in, ove_texcoord);\n"
" vec4 in_tex = texture2D(in_block_in, ove_texcoord);\n"
" \n"
" in_tex *= transition_total_prog;\n"
" \n"
" gl_FragColor = out_tex - in_tex.a + in_tex;\n"
"}\n";
}