started pair of transition derivatives
These will serve as stock transitions and as a reference implementation for hardware accelerated transitions.
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
#include "crossdissolve.h"
|
||||
|
||||
CrossDissolveTransition::CrossDissolveTransition()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Node *CrossDissolveTransition::copy() const
|
||||
{
|
||||
return new CrossDissolveTransition();
|
||||
}
|
||||
|
||||
QString CrossDissolveTransition::Name() const
|
||||
{
|
||||
return tr("Cross Dissolve");
|
||||
}
|
||||
|
||||
QString CrossDissolveTransition::id() const
|
||||
{
|
||||
return "org.olivevideoeditor.Olive.crossdissolve";
|
||||
}
|
||||
|
||||
QString CrossDissolveTransition::Description() const
|
||||
{
|
||||
return tr("A smooth fade transition from one video clip to another.");
|
||||
}
|
||||
|
||||
bool CrossDissolveTransition::IsAccelerated() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
QString CrossDissolveTransition::CodeFragment() const
|
||||
{
|
||||
return "#version 110\n"
|
||||
"\n"
|
||||
"varying vec2 ove_texcoord;\n"
|
||||
"\n"
|
||||
"uniform sampler2D out_block_in;\n"
|
||||
"uniform sampler2D in_block_in;\n"
|
||||
"\n"
|
||||
"uniform float transition_total_prog;\n"
|
||||
"uniform float transition_out_prog;\n"
|
||||
"uniform float transition_in_prog;\n"
|
||||
"\n"
|
||||
"void main(void) {\n"
|
||||
" vec4 out_tex = texture2D(out_block_in, ove_texcoord);\n"
|
||||
" vec4 in_tex = texture2D(in_block_in, ove_texcoord);\n"
|
||||
" \n"
|
||||
" in_tex *= transition_total_prog;\n"
|
||||
" \n"
|
||||
" gl_FragColor = out_tex - in_tex.a + in_tex;\n"
|
||||
"}\n";
|
||||
}
|
||||
Reference in New Issue
Block a user