moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef PROJECT_H
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#define PROJECT_H
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#include <memory>
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#include <QObject>
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#include <QUuid>
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#include "node/color/colormanager/colormanager.h"
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#include "node/output/viewer/viewer.h"
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#include "node/project/footage/footage.h"
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#include "node/project/projectsettings/projectsettings.h"
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#include "window/mainwindow/mainwindowlayoutinfo.h"
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namespace olive {
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/**
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* @brief A project instance containing all the data pertaining to the user's project
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*
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* A project instance uses a parent-child hierarchy of Item objects. Projects will usually contain the following:
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*
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* * Footage
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* * Sequences
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* * Folders
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* * Project Settings
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* * Window Layout
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*/
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class Project : public NodeGraph
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{
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Q_OBJECT
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public:
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Project();
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void Load(QXmlStreamReader* reader, MainWindowLayoutInfo *layout, uint version, const QAtomicInt* cancelled);
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void Save(QXmlStreamWriter* writer) const;
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Folder* root();
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QString name() const;
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const QString& filename() const;
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QString pretty_filename() const;
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void set_filename(const QString& s);
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ColorManager* color_manager();
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bool is_modified() const;
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void set_modified(bool e);
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bool has_autorecovery_been_saved() const;
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void set_autorecovery_saved(bool e);
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bool is_new() const;
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QString cache_path() const;
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const QUuid& GetUuid() const
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{
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return uuid_;
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}
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void RegenerateUuid();
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signals:
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void NameChanged();
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void ModifiedChanged(bool e);
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private:
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QUuid uuid_;
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Folder* root_;
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QString filename_;
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ColorManager* color_manager_;
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ProjectSettingsNode* settings_;
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bool is_modified_;
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bool autorecovery_saved_;
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private slots:
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void ColorManagerValueChanged(const NodeInput& input, const TimeRange& range);
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};
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}
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#endif // PROJECT_H
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