moved several files around
Mostly moved classes that became node derivatives into the node/ folder.
This commit is contained in:
@@ -0,0 +1,23 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2020 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/project/folder/folder.h
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node/project/folder/folder.cpp
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PARENT_SCOPE
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)
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@@ -0,0 +1,158 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "folder.h"
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#include "common/xmlutils.h"
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#include "node/project/footage/footage.h"
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#include "node/project/sequence/sequence.h"
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#include "ui/icons/icons.h"
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namespace olive {
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#define super Node
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const QString Folder::kChildInput = QStringLiteral("child_in");
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Folder::Folder()
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{
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AddInput(kChildInput, NodeValue::kNone, InputFlags(kInputFlagArray | kInputFlagNotKeyframable));
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}
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QIcon Folder::icon() const
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{
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return icon::Folder;
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}
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void Folder::Retranslate()
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{
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super::Retranslate();
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SetInputName(kChildInput, tr("Children"));
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}
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bool ChildExistsWithNameInternal(const Folder* n, const QString& s)
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{
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for (int i=0; i<n->item_child_count(); i++) {
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Node* child = n->item_child(i);
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if (child->GetLabel() == s) {
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return true;
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} else {
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Folder* subfolder = dynamic_cast<Folder*>(child);
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if (subfolder && ChildExistsWithNameInternal(subfolder, s)) {
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return true;
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}
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}
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}
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return false;
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}
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bool Folder::ChildExistsWithName(const QString &s) const
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{
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return ChildExistsWithNameInternal(this, s);
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}
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int Folder::index_of_child_in_array(Node *item) const
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{
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int index_of_item = item_children_.indexOf(item);
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if (index_of_item == -1) {
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return -1;
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}
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return item_element_index_.at(index_of_item);
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}
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void Folder::InputConnectedEvent(const QString &input, int element, const NodeOutput &output)
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{
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if (input == kChildInput && element != -1) {
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Node* item = output.node();
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// The insert index is always our "count" because we only support appending in our internal
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// model. For sorting/organizing, a QSortFilterProxyModel is used instead.
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emit BeginInsertItem(item, item_child_count());
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item_children_.append(item);
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item_element_index_.append(element);
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item->SetFolder(this);
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emit EndInsertItem();
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}
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}
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void Folder::InputDisconnectedEvent(const QString &input, int element, const NodeOutput &output)
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{
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if (input == kChildInput && element != -1) {
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Node* item = output.node();
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int child_index = item_children_.indexOf(item);
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emit BeginRemoveItem(item, child_index);
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item_children_.removeAt(child_index);
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item_element_index_.removeAt(child_index);
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item->SetFolder(nullptr);
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emit EndRemoveItem();
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}
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}
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FolderAddChild::FolderAddChild(Folder *folder, Node *child, bool autoposition) :
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folder_(folder),
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child_(child),
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autoposition_(autoposition),
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position_command_(nullptr)
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{
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}
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FolderAddChild::~FolderAddChild()
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{
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delete position_command_;
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}
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Project *FolderAddChild::GetRelevantProject() const
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{
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return folder_->project();
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}
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void FolderAddChild::redo()
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{
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int array_index = folder_->InputArraySize(Folder::kChildInput);
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folder_->InputArrayAppend(Folder::kChildInput, false);
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Node::ConnectEdge(child_, NodeInput(folder_, Folder::kChildInput, array_index));
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if (autoposition_) {
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old_position_ = child_->GetPosition();
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if (!position_command_) {
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position_command_ = new NodeSetPositionAsChildCommand(child_, folder_, array_index, array_index+1, true);
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}
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position_command_->redo();
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}
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}
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void FolderAddChild::undo()
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{
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if (position_command_) {
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position_command_->undo();
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}
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Node::DisconnectEdge(child_, NodeInput(folder_, Folder::kChildInput, folder_->InputArraySize(Folder::kChildInput)-1));
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folder_->InputArrayRemoveLast(Folder::kChildInput);
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}
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}
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@@ -0,0 +1,191 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef FOLDER_H
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#define FOLDER_H
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#include "node/node.h"
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namespace olive {
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/**
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* @brief The Folder class representing a directory in a project structure
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*
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* The Item base class already has support for children, but this functionality is disabled by default
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* (see CanHaveChildren() override). The Folder is a specific type that enables this functionality.
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*/
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class Folder : public Node
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{
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Q_OBJECT
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public:
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Folder();
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NODE_DEFAULT_DESTRUCTOR(Folder)
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virtual Node* copy() const override
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{
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return new Folder();
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}
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virtual QString Name() const override
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{
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return tr("Folder");
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}
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virtual QString id() const override
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{
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return QStringLiteral("org.olivevideoeditor.Olive.folder");
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}
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virtual QVector<CategoryID> Category() const override
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{
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return {kCategoryProject};
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}
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virtual QString Description() const override
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{
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return tr("Organize several items into a single collection.");
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}
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virtual QIcon icon() const override;
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virtual void Retranslate() override;
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bool ChildExistsWithName(const QString& s) const;
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int item_child_count() const
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{
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return item_children_.size();
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}
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Node* item_child(int i) const
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{
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return item_children_.at(i);
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}
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const QVector<Node*>& children() const
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{
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return item_children_;
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}
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virtual bool IsItem() const override
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{
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return true;
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}
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int index_of_child(Node* item) const
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{
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return item_children_.indexOf(item);
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}
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int index_of_child_in_array(Node* item) const;
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template <typename T>
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QVector<T*> ListChildrenOfType() const
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{
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QVector<T*> list;
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foreach (Node* node, item_children_) {
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T* cast_test = dynamic_cast<T*>(node);
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if (cast_test) {
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list.append(cast_test);
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}
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}
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return list;
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}
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static const QString kChildInput;
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signals:
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void BeginInsertItem(Node* n, int index);
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void EndInsertItem();
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void BeginRemoveItem(Node* n, int index);
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void EndRemoveItem();
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protected:
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virtual void InputConnectedEvent(const QString& input, int element, const NodeOutput& output) override;
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virtual void InputDisconnectedEvent(const QString& input, int element, const NodeOutput& output) override;
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private:
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template<typename T>
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static void ListOutputsOfTypeInternal(const Folder* n, QVector<T*>& list, bool recursive)
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{
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foreach (const Node::OutputConnection& c, n->output_connections()) {
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Node* connected = c.second.node();
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T* cast_test = dynamic_cast<T*>(connected);
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if (cast_test) {
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// Avoid duplicates
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if (!list.contains(cast_test)) {
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list.append(cast_test);
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}
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}
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if (recursive) {
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Folder* subfolder = dynamic_cast<Folder*>(connected);
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if (subfolder) {
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ListOutputsOfTypeInternal(subfolder, list, recursive);
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}
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}
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}
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}
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QVector<Node*> item_children_;
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QVector<int> item_element_index_;
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};
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class FolderAddChild : public UndoCommand
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{
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public:
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FolderAddChild(Folder* folder, Node* child, bool autoposition = true);
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virtual ~FolderAddChild() override;
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virtual Project * GetRelevantProject() const override;
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virtual void redo() override;
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virtual void undo() override;
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private:
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Folder* folder_;
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Node* child_;
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bool autoposition_;
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QPointF old_position_;
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NodeSetPositionAsChildCommand* position_command_;
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};
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}
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#endif // FOLDER_H
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Block a user