trigonometrynode: implemented trigonometry node
This commit is contained in:
@@ -0,0 +1,638 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "math.h"
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#include <QMatrix4x4>
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#include <QVector2D>
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#include "render/color.h"
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OLIVE_NAMESPACE_ENTER
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MathNode::MathNode()
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{
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method_in_ = new NodeInput(QStringLiteral("method_in"), NodeParam::kCombo);
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method_in_->SetConnectable(false);
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method_in_->set_is_keyframable(false);
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AddInput(method_in_);
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param_a_in_ = new NodeInput(QStringLiteral("param_a_in"), NodeParam::kFloat);
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AddInput(param_a_in_);
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param_b_in_ = new NodeInput(QStringLiteral("param_b_in"), NodeParam::kFloat);
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AddInput(param_b_in_);
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}
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Node *MathNode::copy() const
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{
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return new MathNode();
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}
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QString MathNode::Name() const
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{
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return tr("Math");
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}
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QString MathNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.math");
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}
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QString MathNode::Category() const
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{
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return tr("Math");
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}
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QString MathNode::Description() const
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{
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return tr("Perform a mathematical operation between two values.");
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}
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void MathNode::Retranslate()
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{
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Node::Retranslate();
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method_in_->set_name(tr("Method"));
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param_a_in_->set_name(tr("Value"));
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param_b_in_->set_name(tr("Value"));
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QStringList operations = {tr("Add"),
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tr("Subtract"),
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tr("Multiply"),
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tr("Divide"),
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QString(),
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tr("Power")};
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method_in_->set_combobox_strings(operations);
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}
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Node::Capabilities MathNode::GetCapabilities(const NodeValueDatabase &input) const
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{
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PairingCalculator calc(input[param_a_in_], input[param_b_in_]);
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switch (calc.GetMostLikelyPairing()) {
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case kPairTextureColor:
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case kPairTextureNumber:
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case kPairTextureTexture:
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case kPairTextureMatrix:
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return kShader;
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case kPairSampleNumber:
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return kSampleProcessor;
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default:
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return kNormal;
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}
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}
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QString MathNode::ShaderID(const NodeValueDatabase &input) const
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{
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QString method = QString::number(GetOperation());
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PairingCalculator calc(input[param_a_in_], input[param_b_in_]);
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QString type_a = QString::number(calc.GetMostLikelyValueA().type());
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QString type_b = QString::number(calc.GetMostLikelyValueB().type());
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return id().append(method).append(type_a).append(type_b);
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}
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QString MathNode::ShaderFragmentCode(const NodeValueDatabase &input) const
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{
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PairingCalculator calc(input[param_a_in_], input[param_b_in_]);
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NodeParam::DataType type_a = calc.GetMostLikelyValueA().type();
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NodeParam::DataType type_b = calc.GetMostLikelyValueB().type();
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QString operation;
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if (calc.GetMostLikelyPairing() == kPairTextureMatrix && GetOperation() == kOpMultiply) {
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// Override the operation for this operation since we multiply texture COORDS by the matrix rather than
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NodeParam* tex_in = (type_a == NodeParam::kTexture) ? param_a_in_ : param_b_in_;
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NodeParam* mat_in = (type_a == NodeParam::kTexture) ? param_b_in_ : param_a_in_;
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operation = QStringLiteral("texture2D(%1, (vec4(ove_texcoord, 0.0, 1.0) * %2).xy)").arg(tex_in->id(), mat_in->id());
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} else {
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switch (GetOperation()) {
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case kOpAdd:
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operation = QStringLiteral("%1 + %2");
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break;
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case kOpSubtract:
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operation = QStringLiteral("%1 - %2");
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break;
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case kOpMultiply:
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operation = QStringLiteral("%1 * %2");
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break;
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case kOpDivide:
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operation = QStringLiteral("%1 / %2");
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break;
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case kOpPower:
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operation = QStringLiteral("pow(%1, %2)");
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break;
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}
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operation = operation.arg(GetShaderVariableCall(param_a_in_->id(), type_a),
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GetShaderVariableCall(param_b_in_->id(), type_b));
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}
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return QStringLiteral("#version 110\n"
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"\n"
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"varying vec2 ove_texcoord;\n"
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"\n"
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"uniform %1 %3;\n"
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"uniform %2 %4;\n"
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"\n"
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"void main(void) {\n"
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" gl_FragColor = %5;\n"
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"}\n").arg(GetShaderUniformType(type_a),
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GetShaderUniformType(type_b),
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param_a_in_->id(),
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param_b_in_->id(),
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operation);
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}
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NodeValue MathNode::InputValueFromTable(NodeInput *input, const NodeValueDatabase &db) const
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{
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if (input == param_a_in_ || input == param_b_in_) {
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PairingCalculator calc(db[param_a_in_], db[param_b_in_]);
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if (input == param_a_in_) {
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return calc.GetMostLikelyValueA();
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} else {
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return calc.GetMostLikelyValueB();
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}
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}
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return Node::InputValueFromTable(input, db);
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}
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NodeValueTable MathNode::Value(const NodeValueDatabase &value) const
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{
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NodeValueTable output = value.Merge();
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// Auto-detect what values to operate with
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// FIXME: Add manual override for this
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PairingCalculator calc(value[param_a_in_], value[param_b_in_]);
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if (!calc.FoundMostLikelyPairing()) {
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return output;
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}
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NodeValue val_a = calc.GetMostLikelyValueA();
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NodeValue val_b = calc.GetMostLikelyValueB();
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switch (calc.GetMostLikelyPairing()) {
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case kPairNumberNumber:
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{
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if (val_a.type() == NodeParam::kRational && val_b.type() == NodeParam::kRational && GetOperation() != kOpPower) {
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// Preserve rationals
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output.Push(NodeParam::kRational,
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QVariant::fromValue(PerformAddSubMultDiv<rational, rational>(val_a.data().value<rational>(), val_b.data().value<rational>())));
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} else {
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output.Push(NodeParam::kFloat,
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PerformAll<float, float>(RetrieveNumber(val_a), RetrieveNumber(val_b)));
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}
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break;
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}
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case kPairVecVec:
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{
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// We convert all vectors to QVector4D just for simplicity and exploit the fact that kVec4 is higher than kVec2 in
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// the enum to find the largest data type
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PushVector(&output,
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qMax(val_a.type(), val_b.type()),
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PerformAddSubMultDiv<QVector4D, QVector4D>(RetrieveVector(val_a), RetrieveVector(val_b)));
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break;
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}
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case kPairMatrixVec:
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{
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QMatrix4x4 matrix = (val_a.type() == NodeParam::kMatrix) ? val_a.data().value<QMatrix4x4>() : val_b.data().value<QMatrix4x4>();
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QVector4D vec = (val_a.type() == NodeParam::kMatrix) ? RetrieveVector(val_b) : RetrieveVector(val_a);
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// Only valid operation is multiply
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PushVector(&output,
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qMax(val_a.type(), val_b.type()),
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PerformMult<QVector4D, QMatrix4x4>(vec, matrix));
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break;
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}
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case kPairVecNumber:
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{
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QVector4D vec = (val_a.type() & NodeParam::kVector) ? RetrieveVector(val_a) : RetrieveVector(val_b);
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float number = RetrieveNumber((val_a.type() & NodeParam::kMatrix) ? val_b : val_a);
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// Only multiply and divide are valid operations
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PushVector(&output, val_a.type(), PerformMultDiv<QVector4D, float>(vec, number));
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break;
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}
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case kPairMatrixMatrix:
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{
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QMatrix4x4 mat_a = val_a.data().value<QMatrix4x4>();
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QMatrix4x4 mat_b = val_b.data().value<QMatrix4x4>();
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output.Push(NodeParam::kMatrix, PerformAddSubMult<QMatrix4x4, QMatrix4x4>(mat_a, mat_b));
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break;
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}
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case kPairColorColor:
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{
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Color col_a = val_a.data().value<Color>();
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Color col_b = val_b.data().value<Color>();
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// Only add and subtract are valid operations
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output.Push(NodeParam::kColor, QVariant::fromValue(PerformAddSub<Color, Color>(col_a, col_b)));
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break;
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}
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case kPairNumberColor:
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{
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Color col = (val_a.type() == NodeParam::kColor) ? val_a.data().value<Color>() : val_b.data().value<Color>();
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float num = (val_a.type() == NodeParam::kColor) ? val_b.data().toFloat() : val_a.data().toFloat();
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// Only multiply and divide are valid operations
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output.Push(NodeParam::kColor, QVariant::fromValue(PerformMult<Color, float>(col, num)));
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break;
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}
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case kPairSampleSample:
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{
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SampleBufferPtr samples_a = val_a.data().value<SampleBufferPtr>();
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SampleBufferPtr samples_b = val_b.data().value<SampleBufferPtr>();
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int max_samples = qMax(samples_a->sample_count_per_channel(), samples_b->sample_count_per_channel());
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int min_samples = qMin(samples_a->sample_count_per_channel(), samples_b->sample_count_per_channel());
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SampleBufferPtr mixed_samples = SampleBuffer::CreateAllocated(samples_a->audio_params(), max_samples);
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// Mix samples that are in both buffers
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for (int i=0;i<mixed_samples->audio_params().channel_count();i++) {
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for (int j=0;j<min_samples;j++) {
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mixed_samples->data()[i][j] = PerformAll<float, float>(samples_a->data()[i][j], samples_b->data()[i][j]);
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}
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}
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if (max_samples > min_samples) {
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// Fill in remainder space with 0s
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int remainder = max_samples - min_samples;
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for (int i=0;i<mixed_samples->audio_params().channel_count();i++) {
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memset(mixed_samples->data()[i] + min_samples * sizeof(float),
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0,
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remainder * sizeof(float));
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}
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}
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output.Push(NodeParam::kSamples, QVariant::fromValue(mixed_samples));
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break;
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}
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case kPairNone:
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case kPairCount:
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case kPairTextureColor:
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case kPairTextureNumber:
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case kPairTextureTexture:
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case kPairTextureMatrix:
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case kPairSampleNumber:
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// Do nothing
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break;
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}
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return output;
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}
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NodeInput *MathNode::ProcessesSamplesFrom(const NodeValueDatabase &value) const
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{
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PairingCalculator calc(value[param_a_in_], value[param_b_in_]);
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if (calc.GetMostLikelyPairing() == kPairSampleNumber) {
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if (calc.GetMostLikelyValueA().type() == NodeParam::kSamples) {
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return param_a_in_;
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} else {
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return param_b_in_;
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}
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}
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return nullptr;
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}
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void MathNode::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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// This function is only used for sample+number pairing
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NodeInput* number_input = (ProcessesSamplesFrom(values) == param_a_in_) ? param_b_in_ : param_a_in_;
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NodeValue number_val = values[number_input].GetWithMeta(NodeParam::kNumber);
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float number_flt = RetrieveNumber(number_val);
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for (int i=0;i<params.channel_count();i++) {
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output->data()[i][index] = PerformAll<float, float>(input->data()[i][index], number_flt);
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}
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}
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NodeInput *MathNode::param_a_in() const
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{
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return param_a_in_;
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}
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NodeInput *MathNode::param_b_in() const
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{
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return param_b_in_;
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}
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MathNode::Operation MathNode::GetOperation() const
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{
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return static_cast<Operation>(method_in_->get_standard_value().toInt());
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}
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QString MathNode::GetShaderUniformType(const NodeParam::DataType &type)
|
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{
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switch (type) {
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case NodeParam::kTexture:
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return QStringLiteral("sampler2D");
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case NodeParam::kColor:
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return QStringLiteral("vec4");
|
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case NodeParam::kMatrix:
|
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return QStringLiteral("mat4");
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default:
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return QStringLiteral("float");
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}
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}
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QString MathNode::GetShaderVariableCall(const QString &input_id, const NodeParam::DataType &type, const QString& coord_op)
|
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{
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if (type == NodeParam::kTexture) {
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return QStringLiteral("texture2D(%1, ove_texcoord%2)").arg(input_id, coord_op);
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}
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|
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return input_id;
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}
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||||
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QVector<int> MathNode::PairingCalculator::GetPairLikelihood(const NodeValueTable &table)
|
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{
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// FIXME: When we introduce a manual override, placing it here would be the least problematic
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QVector<int> likelihood(kPairCount, -1);
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||||
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for (int i=0;i<table.Count();i++) {
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NodeParam::DataType type = table.At(i).type();
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||||
|
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if (type & NodeParam::kVector) {
|
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likelihood.replace(kPairVecVec, i);
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likelihood.replace(kPairVecNumber, i);
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likelihood.replace(kPairMatrixVec, i);
|
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} else if (type & NodeParam::kMatrix) {
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likelihood.replace(kPairMatrixMatrix, i);
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likelihood.replace(kPairMatrixVec, i);
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likelihood.replace(kPairTextureMatrix, i);
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} else if (type & NodeParam::kColor) {
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likelihood.replace(kPairColorColor, i);
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likelihood.replace(kPairNumberColor, i);
|
||||
likelihood.replace(kPairTextureColor, i);
|
||||
} else if (type & NodeParam::kNumber) {
|
||||
likelihood.replace(kPairNumberNumber, i);
|
||||
likelihood.replace(kPairVecNumber, i);
|
||||
likelihood.replace(kPairNumberColor, i);
|
||||
likelihood.replace(kPairTextureNumber, i);
|
||||
likelihood.replace(kPairSampleNumber, i);
|
||||
} else if (type & NodeParam::kSamples) {
|
||||
likelihood.replace(kPairSampleSample, i);
|
||||
likelihood.replace(kPairSampleNumber, i);
|
||||
} else if (type & NodeParam::kTexture) {
|
||||
likelihood.replace(kPairTextureTexture, i);
|
||||
likelihood.replace(kPairTextureNumber, i);
|
||||
likelihood.replace(kPairTextureColor, i);
|
||||
likelihood.replace(kPairTextureMatrix, i);
|
||||
}
|
||||
}
|
||||
|
||||
return likelihood;
|
||||
}
|
||||
|
||||
MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairingInternal(const QVector<int> &a, const QVector<int> &b)
|
||||
{
|
||||
QVector<int> likelihoods(kPairCount);
|
||||
|
||||
for (int i=0;i<likelihoods.size();i++) {
|
||||
if (a.at(i) == -1 || b.at(i) == -1) {
|
||||
likelihoods.replace(i, -1);
|
||||
} else {
|
||||
likelihoods.replace(i, a.at(i) + b.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
Pairing pairing = kPairNone;
|
||||
|
||||
for (int i=0;i<likelihoods.size();i++) {
|
||||
//qDebug() << "Likelihood" << i << "is" << likelihoods.at(i);
|
||||
|
||||
if (likelihoods.at(i) > -1) {
|
||||
if (pairing == kPairNone
|
||||
|| likelihoods.at(i) > likelihoods.at(pairing)) {
|
||||
pairing = static_cast<Pairing>(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pairing;
|
||||
}
|
||||
|
||||
QVector4D MathNode::RetrieveVector(const NodeValue &val)
|
||||
{
|
||||
// QVariant doesn't know that QVector*D can convert themselves so we do it here
|
||||
switch (val.type()) {
|
||||
case NodeParam::kVec2:
|
||||
return val.data().value<QVector2D>();
|
||||
case NodeParam::kVec3:
|
||||
return val.data().value<QVector3D>();
|
||||
case NodeParam::kVec4:
|
||||
default:
|
||||
return val.data().value<QVector4D>();
|
||||
}
|
||||
}
|
||||
|
||||
void MathNode::PushVector(NodeValueTable *output, NodeParam::DataType type, const QVector4D &vec)
|
||||
{
|
||||
switch (type) {
|
||||
case NodeParam::kVec2:
|
||||
output->Push(type, QVector2D(vec));
|
||||
break;
|
||||
case NodeParam::kVec3:
|
||||
output->Push(type, QVector3D(vec));
|
||||
break;
|
||||
case NodeParam::kVec4:
|
||||
output->Push(type, vec);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float MathNode::RetrieveNumber(const NodeValue &val)
|
||||
{
|
||||
if (val.type() == NodeParam::kRational) {
|
||||
return val.data().value<rational>().toDouble();
|
||||
} else {
|
||||
return val.data().toFloat();
|
||||
}
|
||||
}
|
||||
|
||||
MathNode::PairingCalculator::PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b)
|
||||
{
|
||||
table_a_ = table_a;
|
||||
table_b_ = table_b;
|
||||
pair_likelihood_a_ = GetPairLikelihood(table_a_);
|
||||
pair_likelihood_b_ = GetPairLikelihood(table_b_);
|
||||
most_likely_pairing_ = GetMostLikelyPairingInternal(pair_likelihood_a_, pair_likelihood_b_);
|
||||
}
|
||||
|
||||
bool MathNode::PairingCalculator::FoundMostLikelyPairing() const
|
||||
{
|
||||
return (most_likely_pairing_ >= 0 && most_likely_pairing_ < kPairCount);
|
||||
}
|
||||
|
||||
MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairing() const
|
||||
{
|
||||
return most_likely_pairing_;
|
||||
}
|
||||
|
||||
NodeValue MathNode::PairingCalculator::GetMostLikelyValueA() const
|
||||
{
|
||||
return GetMostLikelyValue(table_a_, pair_likelihood_a_);
|
||||
}
|
||||
|
||||
NodeValue MathNode::PairingCalculator::GetMostLikelyValueB() const
|
||||
{
|
||||
return GetMostLikelyValue(table_b_, pair_likelihood_b_);
|
||||
}
|
||||
|
||||
NodeValue MathNode::PairingCalculator::GetMostLikelyValue(const NodeValueTable &table, const QVector<int> &likelihood) const
|
||||
{
|
||||
return table.At(likelihood.at(most_likely_pairing_));
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAll(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpPower:
|
||||
return qPow(a, b);
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformMultDiv(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpAdd:
|
||||
case kOpSubtract:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSub(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformMult(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpAdd:
|
||||
case kOpSubtract:
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSubMult(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSubMultDiv(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
Reference in New Issue
Block a user