mathnode: override texture x matrix op
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@@ -134,7 +134,7 @@ private:
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static QString GetShaderUniformType(const NodeParam::DataType& type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeParam::DataType& type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeParam::DataType& type, const QString &coord_op = QString());
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static QVector4D RetrieveVector(const NodeValue& val);
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