videorenderer: if an InvalidateVisible() signal comes through, cancel the queue
Optimization that frees up the GPU as quickly as possible when the user starts making changes that may require quick feedback.
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@@ -290,24 +290,14 @@ void RenderBackend::CancelQueue()
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cancel_dialog_->RunIfWorkersAreBusy();
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}
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void RenderBackend::InvalidateVisible(const TimeRange &range, NodeInput *from)
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{
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InvalidateCacheVeryInternal(range, from, true);
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}
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void RenderBackend::InvalidateCache(const TimeRange &range, NodeInput *from)
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{
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// Adjust range to min/max values
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rational start_range_adj = qMax(rational(0), range.in());
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rational end_range_adj = qMin(GetSequenceLength(), range.out());
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qDebug() << "Cache invalidated between"
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<< start_range_adj.toDouble()
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<< "and"
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<< end_range_adj.toDouble();
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if (from) {
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// Queue value update
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qDebug() << " from" << from->parentNode()->id() << "::" << from->id();
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QueueValueUpdate(from);
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}
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InvalidateCacheInternal(start_range_adj, end_range_adj);
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InvalidateCacheVeryInternal(range, from, false);
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}
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bool RenderBackend::ViewerIsConnected() const
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@@ -349,6 +339,26 @@ void RenderBackend::SetWorkerBusyState(RenderWorker *worker, bool busy)
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processor_busy_state_.replace(processors_.indexOf(worker), busy);
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}
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void RenderBackend::InvalidateCacheVeryInternal(const TimeRange &range, NodeInput *from, bool only_visible)
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{
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// Adjust range to min/max values
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rational start_range_adj = qMax(rational(0), range.in());
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rational end_range_adj = qMin(GetSequenceLength(), range.out());
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qDebug() << "Cache invalidated between"
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<< start_range_adj.toDouble()
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<< "and"
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<< end_range_adj.toDouble();
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if (from) {
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// Queue value update
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qDebug() << " from" << from->parentNode()->id() << "::" << from->id();
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QueueValueUpdate(from);
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}
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InvalidateCacheInternal(start_range_adj, end_range_adj, only_visible);
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}
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void RenderBackend::CopyNodeInputValue(NodeInput *input)
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{
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// Find our copy of this parameter
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@@ -446,8 +456,10 @@ const QVector<QThread *> &RenderBackend::threads()
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return threads_;
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}
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void RenderBackend::InvalidateCacheInternal(const rational &start_range, const rational &end_range)
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void RenderBackend::InvalidateCacheInternal(const rational &start_range, const rational &end_range, bool only_visible)
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{
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Q_UNUSED(only_visible)
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// Add the range to the list
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cache_queue_.InsertTimeRange(TimeRange(start_range, end_range));
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