refactor(engine): pure cdylib + undo-stack test race fix (M14 R4)
- oakengine is now cdylib-only (no rlib/staticlib consumers anywhere; cargo tree verified) — the plugin/external C ABI layer; README and docs updated - cd.yml drops the dylib embedding/re-sign steps (the app no longer links it) - test race root-caused and fixed for good: the global undo stack lock is now a re-entrant mutex (parking_lot) shared by every test that drives the stack, including the previously unlocked node/render families; the render-manager serial-ordering bug (an earlier repro test initialized the global manager before the not-initialized test) is fixed with a shared SERIAL guard and a manager shutdown - 5 consecutive parallel runs clean; serial 209/209
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This document describes how to build Oak Video Editor from source on Windows, Linux, and macOS.
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> **Note (2026):** Oak is now a Rust workspace; `cargo build` at the
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> repository root produces the app, the CLI, the worker and
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> `liboakengine`. The CMake instructions below are kept for historical
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> repository root produces the app, the CLI and the worker
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> (`liboakengine` — the plugin/external-consumer cdylib — is not a
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> default member, M14 R4; build it explicitly with
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> `cargo build -p oakengine`). The CMake instructions below are kept for
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> historical
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> reference only. Rust dependencies are pulled from crates.io; the only
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> native libraries still needed are FFmpeg (see the next section),
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> OpenColorIO (optional; `ocio-sys` builds a stub without it) and a
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