node: implemented convenience functions for transforming time
Implements a function that calculates the time transformation(s) only between one node and another.
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@@ -89,6 +89,15 @@ TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &inpu
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return Block::InputTimeAdjustment(input, input_time);
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}
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TimeRange ClipBlock::OutputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
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{
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if (input == texture_input_) {
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return TimeRange(MediaToSequenceTime(input_time.in()), MediaToSequenceTime(input_time.out()));
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}
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return Block::InputTimeAdjustment(input, input_time);
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}
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NodeValueTable ClipBlock::Value(const NodeValueDatabase &value) const
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{
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// We discard most values here except for the buffer we received
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@@ -46,6 +46,8 @@ public:
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virtual TimeRange InputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
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virtual TimeRange OutputTimeAdjustment(NodeInput* input, const TimeRange& input_time) const override;
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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virtual void Retranslate() override;
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