render: translate node GLSL shaders to WGSL and run them as wgpu passes
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@@ -646,6 +646,7 @@ pub fn render_frame(
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let m = RenderManager::global().ok_or_else(|| "render manager is not initialized".to_string())?;
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let params = VideoTicketParams {
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viewer: seq_id.identity(),
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project: String::new(),
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time,
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force_size: Some((width, height)),
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force_format: None,
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