no need to lock twice on siblings
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@@ -36,7 +36,7 @@ public:
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const olive::PixelFormat& format,
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const olive::RenderMode& mode);
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bool Queue(const NodeDependency &dep, bool wait);
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bool Queue(const NodeDependency &dep, bool wait, bool sibling);
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public slots:
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virtual void Cancel() override;
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@@ -62,6 +62,8 @@ private:
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QAtomicInt cancelled_;
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bool sibling_;
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};
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using RendererProcessThreadPtr = std::shared_ptr<RendererProcessThread>;
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