docs: C ABI migration campaign plans, handoffs and roadmap

Complete documentation set for the facade migration (B1-R6) and beyond:
facade-migration-roadmap, handoffs v3-v6, R5 guides, R6 cleanup plan,
R7 pure-ABI plan, long-term plans (riir/ai-agent/gtest/ui-redesign),
updated Chinese README draft, UI design mockups, and the Google Test +
struct-typedef rules in CONTRIBUTING.
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# Oak Video Editor
[![CI](https://github.com/OakVideoEditorCommunity/oak/actions/workflows/ci.yml/badge.svg)](https://github.com/OakVideoEditorCommunity/oak/actions/workflows/ci.yml)
[中文](docs/zh/README.new.md)
Oak Video Editor is a free, open-source **non-linear video editor** for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.
> **NOTE: Oak Video Editor is alpha software and is considered highly unstable. We appreciate users testing it and sharing feedback, but please use it at your own risk.**
<!-- SCREENSHOT: main editing window (timeline + viewer) -->
![Screenshot main window](docs/images/screenshot-main.png)
## Features
- Responsive timeline editing with smart disk/playback caching
- Node-based compositing and effects, including an OpenFX (OFX) plugin host
- Full color management (OpenColorIO): `.cube`/`.3dl` LUTs, configurable display/view/look transforms
- Scopes: waveform, vectorscope, histogram, and audio meters (LUFS/VU)
- Bézier keyframe animation with a curve editor
- Multicam editing and waveform-based audio sync
- Proxy media workflow for smooth 4K/8K editing
- Hardware-accelerated and batch export (H.264/H.265, image sequences, audio)
- Project crash recovery and autosave
<!-- SCREENSHOT: node editor -->
![Screenshot node editor](docs/images/screenshot-node.png)
## Download
Pre-built binaries for Windows, macOS, and Linux are on the [Releases](https://github.com/OakVideoEditorCommunity/oak/releases) page.
Latest: [v0.4.2-alpha](https://github.com/OakVideoEditorCommunity/oak/releases/tag/v0.4.2-alpha)
## Architecture
Oak is split into small, independently testable components with a pure C ABI at the boundary:
| Component | Kind | Purpose |
|---|---|---|
| `liboakcore` | shared library | Qt-free core types (rational, timecode, bezier, sample buffer, audio/video params) with a pure C ABI |
| `liboakengine` | shared library | the editing engine (node graph, timeline, render, codec, tasks), exposed only through the `oakengine_*` C ABI facade |
| `oak-editor` | application | the Qt GUI; talks to the engine **only** through the C ABI |
| `oak-render-worker` | process | headless render process that executes frames off the GUI thread (NDJSON IPC) |
| `oak-cli` | tool | command-line frontend for the engine: media info, probing, rendering, and transcoding without the GUI |
The C ABI boundary is what makes the engine embeddable and is the foundation for a planned module-by-module rewrite of the engine in Rust (see [`docs/zh/plans/riir.md`](docs/zh/plans/riir.md)).
<!-- DIAGRAM: component / ABI layout -->
![Architecture diagram](docs/images/architecture.png)
## Command-Line Tools
`oak-cli` is a standalone, pure-C-ABI consumer of the engine:
```bash
oak-cli info <file> # media information
oak-cli probe <file> # stream/decoder probe
oak-cli render <project.ove> <out> # render a project range
oak-cli transcode <in> <out> # transcode media
```
## Building from Source
See [`docs/build.md`](docs/build.md) for full instructions (Windows/MSYS2, Linux Debian/Ubuntu/Fedora/Arch, and [`docs/build_macos.md`](docs/build_macos.md) for macOS). In short:
```bash
cmake -B build -G Ninja
cmake --build build
ctest --test-dir build --output-on-failure
```
## Roadmap
| Version | Theme | Core Deliverables |
|:--|:--|:--|
| **0.3** | **Plugin Architecture** | Production-ready OpenFX host support — "any OFX plugin loads without crashing" |
| **0.4** | **Color, Audio & Performance** | `.cube`/`.3dl`, scopes, three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters, proxy media, hardware-accelerated export, batch render queue |
| **0.5** | **Animation, Tracking & Collaboration** | Bézier keyframe curve editor, point tracking, image stabilizer, full multicam, OpenTimelineIO, EDL/XML interchange |
| **0.6** | **Stability** | Project file format freeze (backward compatibility), crash recovery, autosave, memory optimization |
| **1.0** | **Production Ready** | Complete documentation, installers, known-issues list, community support |
## Contributing
Contributions are welcome. Please read [`CONTRIBUTING.md`](CONTRIBUTING.md) first — it covers:
- the code style (naming rules, including `PascalCase` struct typedefs),
- the **Google Test** requirement for all tests,
- the C ABI boundary contract for engine-facing code.
Useful project docs: [`docs/zh/`](docs/zh/) (中文文档), [`docs/zh/facade-migration-roadmap.md`](docs/zh/facade-migration-roadmap.md), [`docs/zh/plans/riir.md`](docs/zh/plans/riir.md).
## License
Oak Video Editor is free software licensed under the [GNU General Public License v3](LICENSE).