render: further simplified job times
Outside of silly mistakes, this should be significantly faster and more stable.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderjobtracker.h"
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namespace olive {
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void RenderJobTracker::insert(const TimeRange &range, JobTime job_time)
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{
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// First remove any ranges with this (code copied
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TimeRangeList::util_remove(&jobs_, range);
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// Now append the job
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TimeRangeWithJob job(range, job_time);
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jobs_.append(job);
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}
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void RenderJobTracker::insert(const TimeRangeList &ranges, JobTime job_time)
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{
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foreach (const TimeRange &r, ranges) {
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insert(r, job_time);
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}
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}
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void RenderJobTracker::clear()
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{
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jobs_.clear();
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}
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bool RenderJobTracker::isCurrent(const rational &time, JobTime job_time) const
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{
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for (auto it=jobs_.crbegin(); it!=jobs_.crend(); it++) {
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if (it->Contains(time)) {
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return job_time >= it->GetJobTime();
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}
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}
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return false;
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}
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TimeRangeList RenderJobTracker::getCurrentSubRanges(const TimeRange &range, const JobTime &job_time) const
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{
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TimeRangeList current_ranges;
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for (auto it=jobs_.crbegin(); it!=jobs_.crend(); it++) {
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if (job_time >= it->GetJobTime() && it->OverlapsWith(range)) {
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current_ranges.insert(it->Intersected(range));
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}
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}
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return current_ranges;
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}
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}
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