render: further simplified job times
Outside of silly mistakes, this should be significantly faster and more stable.
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@@ -67,8 +67,7 @@ public:
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FramePtr LoadCacheFrame(const QByteArray& hash) const;
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static FramePtr LoadCacheFrame(const QString& fn);
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public slots:
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void SetHash(const olive::rational &time, const QByteArray& hash, const olive::JobTime &job_time, bool frame_exists);
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void SetHash(const olive::rational &time, const QByteArray& hash, bool frame_exists);
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protected:
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virtual void LengthChangedEvent(const rational& old, const rational& newlen) override;
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