various: moved more to core lib
This commit is contained in:
+11
-14
@@ -25,7 +25,6 @@
|
||||
#include <QDebug>
|
||||
#include <QFile>
|
||||
|
||||
#include "common/bezier.h"
|
||||
#include "common/lerp.h"
|
||||
#include "core.h"
|
||||
#include "config/config.h"
|
||||
@@ -484,31 +483,29 @@ QVariant Node::GetSplitValueAtTimeOnTrack(const QString &input, const rational &
|
||||
|
||||
// Perform a cubic bezier with two control points
|
||||
interpolated = Bezier::CubicXtoY(time.toDouble(),
|
||||
QPointF(before->time().toDouble(), before_val),
|
||||
QPointF(before->time().toDouble() + before->valid_bezier_control_out().x(), before_val + before->valid_bezier_control_out().y()),
|
||||
QPointF(after->time().toDouble() + after->valid_bezier_control_in().x(), after_val + after->valid_bezier_control_in().y()),
|
||||
QPointF(after->time().toDouble(), after_val));
|
||||
Imath::V2d(before->time().toDouble(), before_val),
|
||||
Imath::V2d(before->time().toDouble() + before->valid_bezier_control_out().x(), before_val + before->valid_bezier_control_out().y()),
|
||||
Imath::V2d(after->time().toDouble() + after->valid_bezier_control_in().x(), after_val + after->valid_bezier_control_in().y()),
|
||||
Imath::V2d(after->time().toDouble(), after_val));
|
||||
|
||||
} else if (before->type() == NodeKeyframe::kBezier || after->type() == NodeKeyframe::kBezier) {
|
||||
// Perform a quadratic bezier with only one control point
|
||||
|
||||
QPointF control_point;
|
||||
Imath::V2d control_point;
|
||||
|
||||
if (before->type() == NodeKeyframe::kBezier) {
|
||||
control_point = before->valid_bezier_control_out();
|
||||
control_point.setX(control_point.x() + before->time().toDouble());
|
||||
control_point.setY(control_point.y() + before_val);
|
||||
control_point.x = (before->valid_bezier_control_out().x() + before->time().toDouble());
|
||||
control_point.y = (before->valid_bezier_control_out().y() + before_val);
|
||||
} else {
|
||||
control_point = after->valid_bezier_control_in();
|
||||
control_point.setX(control_point.x() + after->time().toDouble());
|
||||
control_point.setY(control_point.y() + after_val);
|
||||
control_point.x = (after->valid_bezier_control_in().x() + after->time().toDouble());
|
||||
control_point.y = (after->valid_bezier_control_in().y() + after_val);
|
||||
}
|
||||
|
||||
// Interpolate value using quadratic beziers
|
||||
interpolated = Bezier::QuadraticXtoY(time.toDouble(),
|
||||
QPointF(before->time().toDouble(), before_val),
|
||||
Imath::V2d(before->time().toDouble(), before_val),
|
||||
control_point,
|
||||
QPointF(after->time().toDouble(), after_val));
|
||||
Imath::V2d(after->time().toDouble(), after_val));
|
||||
|
||||
} else {
|
||||
// To have arrived here, the keyframes must both be linear
|
||||
|
||||
Reference in New Issue
Block a user