renderer/viewer: more flexibility regarding alpha association

This commit is contained in:
itsmattkc
2021-07-23 17:08:42 -07:00
parent 7dfb234b2f
commit c127bebae4
5 changed files with 29 additions and 33 deletions
+12 -2
View File
@@ -95,7 +95,7 @@ FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time
if (output_color_transform) {
// Yes color transform, blit color managed
render_ctx_->BlitColorManaged(output_color_transform, texture, true, blit_tex.get(), true, matrix);
render_ctx_->BlitColorManaged(output_color_transform, texture, Renderer::kAlphaAssociated, blit_tex.get(), true, matrix);
} else {
// No color transform, just blit
ShaderJob job;
@@ -439,8 +439,18 @@ QVariant RenderProcessor::ProcessVideoFootage(const FootageJob &stream, const ra
using_colorspace,
color_manager->GetReferenceColorSpace());
Renderer::AlphaAssociated alpha_assoc;
if (stream_data.channel_count() != VideoParams::kRGBAChannelCount
|| stream_data.colorspace() == color_manager->GetReferenceColorSpace()) {
alpha_assoc = Renderer::kAlphaNone;
} else if (stream_data.premultiplied_alpha()) {
alpha_assoc = Renderer::kAlphaAssociated;
} else {
alpha_assoc = Renderer::kAlphaUnassociated;
}
render_ctx_->BlitColorManaged(processor, unmanaged_texture,
stream_data.premultiplied_alpha(),
alpha_assoc,
value.get());
still_image_cache_->mutex()->lock();