renderer/viewer: more flexibility regarding alpha association
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+6
-20
@@ -52,14 +52,14 @@ TexturePtr Renderer::CreateTexture(const VideoParams ¶ms, const void *data,
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return CreateTexture(params, Texture::k2D, data, linesize);
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}
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, Texture *destination, bool clear_destination, const QMatrix4x4 &matrix, const QMatrix4x4 &crop_matrix)
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, Texture *destination, bool clear_destination, const QMatrix4x4 &matrix, const QMatrix4x4 &crop_matrix)
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{
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BlitColorManagedInternal(color_processor, source, source_is_premultiplied, destination, destination->params(), clear_destination, matrix, crop_matrix);
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BlitColorManagedInternal(color_processor, source, source_alpha_association, destination, destination->params(), clear_destination, matrix, crop_matrix);
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}
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, bool source_is_premultiplied, VideoParams params, bool clear_destination, const QMatrix4x4& matrix, const QMatrix4x4 &crop_matrix)
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void Renderer::BlitColorManaged(ColorProcessorPtr color_processor, TexturePtr source, AlphaAssociated source_alpha_association, VideoParams params, bool clear_destination, const QMatrix4x4& matrix, const QMatrix4x4 &crop_matrix)
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{
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BlitColorManagedInternal(color_processor, source, source_is_premultiplied, nullptr, params, clear_destination, matrix, crop_matrix);
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BlitColorManagedInternal(color_processor, source, source_alpha_association, nullptr, params, clear_destination, matrix, crop_matrix);
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}
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TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const VideoParams ¶ms)
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@@ -257,7 +257,7 @@ bool Renderer::GetColorContext(ColorProcessorPtr color_processor, Renderer::Colo
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}
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void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, TexturePtr source,
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bool source_is_premultiplied, Texture *destination,
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AlphaAssociated source_alpha_association, Texture *destination,
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VideoParams params, bool clear_destination, const QMatrix4x4& matrix,
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const QMatrix4x4& crop_matrix)
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{
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@@ -271,21 +271,7 @@ void Renderer::BlitColorManagedInternal(ColorProcessorPtr color_processor, Textu
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job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(source)));
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job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, matrix));
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job.InsertValue(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, crop_matrix.inverted()));
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AlphaAssociated associated;
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if (source->channel_count() == VideoParams::kRGBAChannelCount) {
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if (source_is_premultiplied) {
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// De-assoc/re-assoc required for color management
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associated = kAlphaAssociated;
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} else {
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// Just assoc at the end
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associated = kAlphaUnassociated;
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}
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} else {
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// No assoc/deassoc required
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associated = kAlphaNone;
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}
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job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, associated));
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job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, source_alpha_association));
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foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
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job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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