nodes: rework so that jobs can be completely deferred
Big optimization requiring a lot of refactoring.
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@@ -415,6 +415,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
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// This variable is used in the shader, let's set it
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const NodeValue& value = it.value();
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// Arrays are not currently supported in this system
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if (value.array()) {
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continue;
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}
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