nodes: rework so that jobs can be completely deferred

Big optimization requiring a lot of refactoring.
This commit is contained in:
itsmattkc
2022-09-24 18:44:59 -07:00
parent 658fe9da7e
commit c0d8ff403f
57 changed files with 593 additions and 588 deletions
+1
View File
@@ -415,6 +415,7 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
// This variable is used in the shader, let's set it
const NodeValue& value = it.value();
// Arrays are not currently supported in this system
if (value.array()) {
continue;
}