nodes: rework so that jobs can be completely deferred

Big optimization requiring a lot of refactoring.
This commit is contained in:
itsmattkc
2022-09-24 18:44:59 -07:00
parent 658fe9da7e
commit c0d8ff403f
57 changed files with 593 additions and 588 deletions
+2 -2
View File
@@ -358,7 +358,7 @@ void MathNodeBase::ValueInternal(Operation operation, Pairing pairing, const QSt
}
} else if (pairing == kPairTextureMatrix) {
// Only allow matrix multiplication
const QVector2D &sequence_res = globals.resolution();
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D texture_res(texture->params().width() * texture->pixel_aspect_ratio().toDouble(), texture->params().height());
QMatrix4x4 adjusted_matrix = TransformDistortNode::AdjustMatrixByResolutions(number_val.toMatrix(),
@@ -380,7 +380,7 @@ void MathNodeBase::ValueInternal(Operation operation, Pairing pairing, const QSt
output->Push(texture_val);
} else {
// Push shader job
output->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
output->Push(NodeValue::kTexture, Texture::Job(globals.vparams(), job), this);
}
break;
}