nodes: rework so that jobs can be completely deferred
Big optimization requiring a lot of refactoring.
This commit is contained in:
@@ -110,47 +110,46 @@ ShaderCode TileDistortNode::GetShaderCode(const ShaderRequest &request) const
|
||||
|
||||
void TileDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
|
||||
{
|
||||
ShaderJob job;
|
||||
|
||||
job.Insert(value);
|
||||
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
|
||||
|
||||
// If there's no texture, no need to run an operation
|
||||
if (job.Get(kTextureInput).toTexture()) {
|
||||
if (TexturePtr tex = value[kTextureInput].toTexture()) {
|
||||
// Only run shader if at least one of flip or flop are selected
|
||||
if (!qFuzzyCompare(job.Get(kScaleInput).toDouble(), 1.0)) {
|
||||
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
|
||||
if (!qFuzzyCompare(value[kScaleInput].toDouble(), 1.0)) {
|
||||
ShaderJob job(value);
|
||||
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, tex->virtual_resolution(), this));
|
||||
table->Push(NodeValue::kTexture, tex->toJob(job), this);
|
||||
} else {
|
||||
// If we're not flipping or flopping just push the texture
|
||||
table->Push(job.Get(kTextureInput));
|
||||
table->Push(value[kTextureInput]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TileDistortNode::UpdateGizmoPositions(const NodeValueRow &row, const NodeGlobals &globals)
|
||||
{
|
||||
QPointF res = globals.resolution_by_par().toPointF();
|
||||
QPointF pos = row[kPositionInput].toVec2().toPointF();
|
||||
qreal x = pos.x();
|
||||
qreal y = pos.y();
|
||||
if (TexturePtr tex = row[kTextureInput].toTexture()) {
|
||||
QPointF res = tex->virtual_resolution().toPointF();
|
||||
QPointF pos = row[kPositionInput].toVec2().toPointF();
|
||||
qreal x = pos.x();
|
||||
qreal y = pos.y();
|
||||
|
||||
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
|
||||
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
|
||||
// Do nothing
|
||||
} else if (a == kMiddleLeft || a == kMiddleCenter || a == kMiddleRight) {
|
||||
y += res.y()/2;
|
||||
} else if (a == kBottomLeft || a == kBottomCenter || a == kBottomRight) {
|
||||
y += res.y();
|
||||
}
|
||||
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
|
||||
// Do nothing
|
||||
} else if (a == kTopCenter || a == kMiddleCenter || a == kBottomCenter) {
|
||||
x += res.x()/2;
|
||||
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
|
||||
x += res.x();
|
||||
}
|
||||
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
|
||||
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
|
||||
// Do nothing
|
||||
} else if (a == kMiddleLeft || a == kMiddleCenter || a == kMiddleRight) {
|
||||
y += res.y()/2;
|
||||
} else if (a == kBottomLeft || a == kBottomCenter || a == kBottomRight) {
|
||||
y += res.y();
|
||||
}
|
||||
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
|
||||
// Do nothing
|
||||
} else if (a == kTopCenter || a == kMiddleCenter || a == kBottomCenter) {
|
||||
x += res.x()/2;
|
||||
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
|
||||
x += res.x();
|
||||
}
|
||||
|
||||
gizmo_->SetPoint(QPointF(x, y));
|
||||
gizmo_->SetPoint(QPointF(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
void TileDistortNode::GizmoDragMove(double x, double y, const Qt::KeyboardModifiers &modifiers)
|
||||
|
||||
Reference in New Issue
Block a user