auto-generate blending shader
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@@ -69,6 +69,7 @@
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QVector<EffectMeta> olive::effects;
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QVector<BlendMode> olive::blend_modes;
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QString olive::generated_blending_shader;
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EffectPtr Effect::Create(Clip* c, const EffectMeta* em) {
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if (em->internal >= 0 && em->internal < EFFECT_INTERNAL_COUNT) {
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