timebased: set connected node before processing

Fixes #1775
This commit is contained in:
itsmattkc
2021-10-21 13:57:49 -07:00
parent 348d7eb946
commit be24e7e580
3 changed files with 16 additions and 10 deletions
+4
View File
@@ -532,6 +532,10 @@ void ViewerWidget::ForceRequeueFromCurrentTime()
void ViewerWidget::UpdateTextureFromNode()
{
if (!GetConnectedNode()) {
return;
}
rational time = GetTime();
bool frame_exists_at_time = FrameExistsAtTime(time);
bool frame_might_be_still = ViewerMightBeAStill();