style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+109 -109
View File
@@ -30,7 +30,7 @@
namespace olive
{
NodeValueDatabase NodeTraverser::GenerateDatabase(const Node *node,
NodeValueDatabase NodeTraverser::generate_database(const Node *node,
const TimeRange &range)
{
NodeValueDatabase database;
@@ -42,9 +42,9 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node *node,
}
// We need to insert tables into the database for each input
auto ignore = node->IgnoreInputsForRendering();
auto ignore = node->ignore_inputs_for_rendering();
foreach (const QString &input, node->inputs()) {
if (IsCancelled()) {
if (is_cancelled()) {
return NodeValueDatabase();
}
@@ -52,7 +52,7 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node *node,
continue;
}
database.Insert(input, ProcessInput(node, input, range));
database.insert(input, process_input(node, input, range));
}
loop_mode_ = old_loop_mode;
@@ -60,7 +60,7 @@ NodeValueDatabase NodeTraverser::GenerateDatabase(const Node *node,
return database;
}
NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database,
NodeValueRow NodeTraverser::generate_row(NodeValueDatabase *database,
const Node *node,
const TimeRange &range)
{
@@ -68,7 +68,7 @@ NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database,
NodeValueRow row;
for (auto it = database->begin(); it != database->end(); it++) {
// Get hint for which value should be pulled
NodeValue value = GenerateRowValue(node, it.key(), &it.value(), range);
NodeValue value = generate_row_value(node, it.key(), &it.value(), range);
row.insert(it.key(), value);
}
@@ -76,8 +76,8 @@ NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database,
// done yet, so we emulate old behavior here JUST FOR AUDIO.
for (auto it = row.begin(); it != row.end(); it++) {
NodeValue &val = it.value();
if (val.type() == NodeValue::kSamples) {
ResolveJobs(val);
if (val.type() == NodeValue::k_samples) {
resolve_jobs(val);
}
}
// END TEMP
@@ -85,21 +85,21 @@ NodeValueRow NodeTraverser::GenerateRow(NodeValueDatabase *database,
return row;
}
NodeValueRow NodeTraverser::GenerateRow(const Node *node,
NodeValueRow NodeTraverser::generate_row(const Node *node,
const TimeRange &range)
{
// Generate database of input values of node
NodeValueDatabase database = GenerateDatabase(node, range);
NodeValueDatabase database = generate_database(node, range);
return GenerateRow(&database, node, range);
return generate_row(&database, node, range);
}
NodeValue NodeTraverser::GenerateRowValue(const Node *node,
NodeValue NodeTraverser::generate_row_value(const Node *node,
const QString &input,
NodeValueTable *table,
const TimeRange &time)
{
NodeValue value = GenerateRowValueElement(node, input, -1, table, time);
NodeValue value = generate_row_value_element(node, input, -1, table, time);
if (value.array()) {
// Resolve each element of array
@@ -107,7 +107,7 @@ NodeValue NodeTraverser::GenerateRowValue(const Node *node,
NodeValueArray output;
for (auto it = tables.begin(); it != tables.end(); it++) {
output[it->first] = GenerateRowValueElement(node, input, it->first,
output[it->first] = generate_row_value_element(node, input, it->first,
&it->second, time);
}
@@ -118,19 +118,19 @@ NodeValue NodeTraverser::GenerateRowValue(const Node *node,
return value;
}
NodeValue NodeTraverser::GenerateRowValueElement(const Node *node,
NodeValue NodeTraverser::generate_row_value_element(const Node *node,
const QString &input,
int element,
NodeValueTable *table,
const TimeRange &time)
{
int value_index =
GenerateRowValueElementIndex(node->GetValueHintForInput(input, element),
node->GetInputDataType(input), table);
generate_row_value_element_index(node->get_value_hint_for_input(input, element),
node->get_input_data_type(input), table);
if (value_index == -1) {
// If value was -1, try getting the last value
value_index = table->Count() - 1;
value_index = table->count() - 1;
}
if (value_index == -1) {
@@ -138,18 +138,18 @@ NodeValue NodeTraverser::GenerateRowValueElement(const Node *node,
return NodeValue();
}
NodeValue value = table->TakeAt(value_index);
NodeValue value = table->take_at(value_index);
if (value.type() == NodeValue::kTexture && UseCache()) {
if (TexturePtr tex = value.toTexture()) {
if (value.type() == NodeValue::k_texture && use_cache()) {
if (TexturePtr tex = value.to_texture()) {
QMutexLocker locker(node->video_frame_cache()->mutex());
node->video_frame_cache()->LoadState();
node->video_frame_cache()->load_state();
QString cache =
node->video_frame_cache()->GetValidCacheFilename(time.in());
node->video_frame_cache()->get_valid_cache_filename(time.in());
if (!cache.isEmpty()) {
value.set_value(tex->toJob(CacheJob(cache, value)));
value.set_value(tex->to_job(CacheJob(cache, value)));
}
}
}
@@ -157,7 +157,7 @@ NodeValue NodeTraverser::GenerateRowValueElement(const Node *node,
return value;
}
int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint,
int NodeTraverser::generate_row_value_element_index(const Node::ValueHint &hint,
NodeValue::Type preferred_type,
const NodeValueTable *table)
{
@@ -169,14 +169,14 @@ int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint,
if (hint.index() == -1) {
// Get most recent value with this type and tag
return table->GetValueIndex(types, hint.tag());
return table->get_value_index(types, hint.tag());
} else {
// Try to find value at this index
int index = table->Count() - 1 - hint.index();
int index = table->count() - 1 - hint.index();
int diff = 0;
while (index + diff < table->Count() && index - diff >= 0) {
if (index + diff < table->Count() &&
while (index + diff < table->count() && index - diff >= 0) {
if (index + diff < table->count() &&
types.contains(table->at(index + diff).type())) {
return index + diff;
}
@@ -191,61 +191,61 @@ int NodeTraverser::GenerateRowValueElementIndex(const Node::ValueHint &hint,
}
}
int NodeTraverser::GenerateRowValueElementIndex(const Node *node,
int NodeTraverser::generate_row_value_element_index(const Node *node,
const QString &input,
int element,
const NodeValueTable *table)
{
return GenerateRowValueElementIndex(node->GetValueHintForInput(input,
return generate_row_value_element_index(node->get_value_hint_for_input(input,
element),
node->GetInputDataType(input), table);
node->get_input_data_type(input), table);
}
void NodeTraverser::Transform(QTransform *transform, const Node *start,
void NodeTraverser::transform(QTransform *transform, const Node *start,
const Node *end, const TimeRange &range)
{
transform_ = transform;
transform_start_ = start;
transform_now_ = nullptr;
GenerateTable(end, range);
generate_table(end, range);
transform_ = nullptr;
}
NodeValueTable NodeTraverser::ProcessInput(const Node *node,
NodeValueTable NodeTraverser::process_input(const Node *node,
const QString &input,
const TimeRange &range)
{
// If input is connected, retrieve value directly
if (node->IsInputConnectedForRender(input)) {
if (node->is_input_connected_for_render(input)) {
TimeRange adjusted_range =
node->InputTimeAdjustment(input, -1, range, true);
node->input_time_adjustment(input, -1, range, true);
// Value will equal something from the connected node, follow it
Node *output = node->GetConnectedRenderOutput(input);
NodeValueTable table = GenerateTable(output, adjusted_range, node);
Node *output = node->get_connected_render_output(input);
NodeValueTable table = generate_table(output, adjusted_range, node);
return table;
} else {
// Store node
QVariant return_val;
bool is_array = node->InputIsArray(input);
bool is_array = node->input_is_array(input);
if (is_array) {
// Value is an array, we will return a list of NodeValueTables
NodeValueTableArray array_tbl;
Node::ActiveElements a =
node->GetActiveElementsAtTime(input, range);
if (a.mode() == Node::ActiveElements::kAllElements) {
int sz = node->InputArraySize(input);
node->get_active_elements_at_time(input, range);
if (a.mode() == Node::ActiveElements::k_all_elements) {
int sz = node->input_array_size(input);
for (int i = 0; i < sz; i++) {
ProcessInputElement(array_tbl, node, input, i, range);
process_input_element(array_tbl, node, input, i, range);
}
} else if (a.mode() == Node::ActiveElements::kSpecified) {
} else if (a.mode() == Node::ActiveElements::k_specified) {
for (int ele : a.elements()) {
ProcessInputElement(array_tbl, node, input, ele, range);
process_input_element(array_tbl, node, input, ele, range);
}
}
@@ -254,40 +254,40 @@ NodeValueTable NodeTraverser::ProcessInput(const Node *node,
} else {
// Not connected or an array, just pull the immediate
TimeRange adjusted_range =
node->InputTimeAdjustment(input, -1, range, true);
node->input_time_adjustment(input, -1, range, true);
return_val = node->GetValueAtTime(input, adjusted_range.in());
return_val = node->get_value_at_time(input, adjusted_range.in());
}
NodeValueTable return_table;
return_table.Push(node->GetInputDataType(input), return_val, node,
return_table.push(node->get_input_data_type(input), return_val, node,
is_array);
return return_table;
}
}
void NodeTraverser::ProcessInputElement(NodeValueTableArray &array_tbl,
void NodeTraverser::process_input_element(NodeValueTableArray &array_tbl,
const Node *node, const QString &input,
int element, const TimeRange &range)
{
NodeValueTable &sub_tbl = array_tbl[element];
TimeRange adjusted_range =
node->InputTimeAdjustment(input, element, range, true);
node->input_time_adjustment(input, element, range, true);
if (node->IsInputConnectedForRender(input, element)) {
Node *output = node->GetConnectedRenderOutput(input, element);
sub_tbl = GenerateTable(output, adjusted_range, node);
if (node->is_input_connected_for_render(input, element)) {
Node *output = node->get_connected_render_output(input, element);
sub_tbl = generate_table(output, adjusted_range, node);
} else {
QVariant input_value =
node->GetValueAtTime(input, adjusted_range.in(), element);
sub_tbl.Push(node->GetInputDataType(input), input_value, node);
node->get_value_at_time(input, adjusted_range.in(), element);
sub_tbl.push(node->get_input_data_type(input), input_value, node);
}
}
NodeTraverser::NodeTraverser()
: cancel_(nullptr)
, transform_(nullptr)
, loop_mode_(LoopMode::kLoopModeOff)
, loop_mode_(LoopMode::k_loop_mode_off)
{
}
@@ -309,7 +309,7 @@ public:
const Node *node;
};
NodeValueTable NodeTraverser::GenerateTable(const Node *n,
NodeValueTable NodeTraverser::generate_table(const Node *n,
const TimeRange &range,
const Node *next_node)
{
@@ -325,29 +325,29 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n,
}
// Generate row for node
NodeValueDatabase database = GenerateDatabase(n, range);
NodeValueDatabase database = generate_database(n, range);
// Check for bypass
bool is_enabled;
if (!database[Node::kEnabledInput].Has(NodeValue::kBoolean)) {
if (!database[Node::k_enabled_input].has(NodeValue::k_boolean)) {
// Fallback if we couldn't find a bool value
is_enabled = true;
} else {
is_enabled =
database[Node::kEnabledInput].Get(NodeValue::kBoolean).toBool();
database[Node::k_enabled_input].get(NodeValue::k_boolean).to_bool();
}
NodeValueTable table;
if (is_enabled) {
NodeValueRow row = GenerateRow(&database, n, range);
NodeValueRow row = generate_row(&database, n, range);
// Generate output table
table = database.Merge();
table = database.merge();
// By this point, the node should have all the inputs it needs to render correctly
NodeGlobals globals(video_params_, audio_params_, range, loop_mode_);
n->Value(row, globals, &table);
n->value(row, globals, &table);
// `transform_now_` is the next node in the path that needs to be traversed. It only ever goes
// "down" the graph so that any traversing going back up doesn't unnecessarily transform
@@ -355,7 +355,7 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n,
if (transform_) {
if (transform_now_ == n || transform_start_ == n) {
if (transform_now_ == n) {
QTransform t = n->GizmoTransformation(row, globals);
QTransform t = n->gizmo_transformation(row, globals);
if (!t.isIdentity()) {
(*transform_) *= t;
}
@@ -367,12 +367,12 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n,
} else {
// If this node has an effect input, ensure that is pushed last
NodeValueTable primary;
if (!n->GetEffectInputID().isEmpty()) {
primary = database.Take(n->GetEffectInputID());
if (!n->get_effect_input_id().isEmpty()) {
primary = database.take(n->get_effect_input_id());
}
table = database.Merge();
table.Push(primary);
table = database.merge();
table.push(primary);
}
value_cache_[n][range] = table;
@@ -380,19 +380,19 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n,
return table;
}
TexturePtr NodeTraverser::ProcessVideoCacheJob(const CacheJob *val)
TexturePtr NodeTraverser::process_video_cache_job(const CacheJob *val)
{
return nullptr;
}
TexturePtr NodeTraverser::ProcessPluginJob(TexturePtr texture,
TexturePtr NodeTraverser::process_plugin_job(TexturePtr texture,
TexturePtr destination,
const Node *node)
{
// TODO
return nullptr;
}
QVector2D NodeTraverser::GenerateResolution() const
QVector2D NodeTraverser::generate_resolution() const
{
return QVector2D(video_params_.square_pixel_width(),
video_params_.height());
@@ -402,28 +402,28 @@ QVector2D NodeTraverser::GenerateResolution() const
* Resolve Jobs. I need to add a PluginJob here and move the plugin code here.
* @param val
*/
void NodeTraverser::ResolveJobs(NodeValue &val)
void NodeTraverser::resolve_jobs(NodeValue &val)
{
if (val.type() == NodeValue::kTexture) {
if (TexturePtr job_tex = val.toTexture()) {
if (val.type() == NodeValue::k_texture) {
if (TexturePtr job_tex = val.to_texture()) {
if (AcceleratedJob *base_job = job_tex->job()) {
if (resolved_texture_cache_.contains(job_tex.get())) {
val.set_value(resolved_texture_cache_.value(job_tex.get()));
} else {
// Resolve any sub-jobs
for (auto it = base_job->GetValues().begin();
it != base_job->GetValues().end(); it++) {
for (auto it = base_job->get_values().begin();
it != base_job->get_values().end(); it++) {
// Jobs will almost always be submitted with one of these types
NodeValue &subval = it.value();
ResolveJobs(subval);
resolve_jobs(subval);
}
if (CacheJob *cj = dynamic_cast<CacheJob *>(base_job)) {
TexturePtr tex = ProcessVideoCacheJob(cj);
TexturePtr tex = process_video_cache_job(cj);
if (tex) {
val.set_value(tex);
} else {
val.set_value(cj->GetFallback());
val.set_value(cj->get_fallback());
}
} else if (ColorTransformJob *ctj =
@@ -431,16 +431,16 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
base_job)) {
VideoParams ctj_params = job_tex->params();
ctj_params.set_format(GetCacheVideoParams().format());
ctj_params.set_format(get_cache_video_params().format());
TexturePtr dest = CreateTexture(ctj_params);
TexturePtr dest = create_texture(ctj_params);
// Resolve input texture
NodeValue v = ctj->GetInputTexture();
ResolveJobs(v);
ctj->SetInputTexture(v);
NodeValue v = ctj->get_input_texture();
resolve_jobs(v);
ctj->set_input_texture(v);
ProcessColorTransform(dest, val.source(), ctj);
process_color_transform(dest, val.source(), ctj);
val.set_value(dest);
@@ -448,9 +448,9 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
dynamic_cast<ShaderJob *>(base_job)) {
VideoParams tex_params = job_tex->params();
TexturePtr tex = CreateTexture(tex_params);
TexturePtr tex = create_texture(tex_params);
ProcessShader(tex, val.source(), sj);
process_shader(tex, val.source(), sj);
val.set_value(tex);
@@ -458,20 +458,20 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
dynamic_cast<GenerateJob *>(base_job)) {
VideoParams tex_params = job_tex->params();
TexturePtr tex = CreateTexture(tex_params);
TexturePtr tex = create_texture(tex_params);
ProcessFrameGeneration(tex, val.source(), gj);
process_frame_generation(tex, val.source(), gj);
// Convert to reference space
const QString &colorspace = tex_params.colorspace();
if (!colorspace.isEmpty()) {
// Set format to primary format
tex_params.set_format(
GetCacheVideoParams().format());
get_cache_video_params().format());
TexturePtr dest = CreateTexture(tex_params);
TexturePtr dest = create_texture(tex_params);
ConvertToReferenceSpace(dest, tex, colorspace);
convert_to_reference_space(dest, tex, colorspace);
tex = dest;
}
@@ -480,7 +480,7 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
} else if (FootageJob *fj =
dynamic_cast<FootageJob *>(base_job)) {
rational footage_time = Footage::AdjustTimeByLoopMode(
Rational footage_time = Footage::adjust_time_by_loop_mode(
fj->time().in(), fj->loop_mode(), fj->length(),
fj->video_params().video_type(),
fj->video_params().frame_rate_as_time_base());
@@ -489,15 +489,15 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
if (footage_time.isNaN()) {
// Push dummy texture
tex = CreateDummyTexture(fj->video_params());
tex = create_dummy_texture(fj->video_params());
} else {
VideoParams managed_params = fj->video_params();
managed_params.set_format(
GetCacheVideoParams().format());
get_cache_video_params().format());
tex = CreateTexture(managed_params);
tex = create_texture(managed_params);
if (tex) {
ProcessVideoFootage(tex, fj, footage_time);
process_video_footage(tex, fj, footage_time);
}
}
@@ -508,42 +508,42 @@ void NodeTraverser::ResolveJobs(NodeValue &val)
VideoParams tex_params = job_tex->params();
// Force internal working format (F32) for plugin processing,
// matching FootageJob/GenerateJob behavior.
tex_params.set_format(GetCacheVideoParams().format());
tex_params.set_format(get_cache_video_params().format());
tex_params.set_channel_count(
VideoParams::kRGBAChannelCount);
VideoParams::k_rgba_channel_count);
TexturePtr tex = CreateTexture(tex_params);
TexturePtr tex = create_texture(tex_params);
ProcessPluginJob(job_tex, tex, val.source());
process_plugin_job(job_tex, tex, val.source());
val.set_value(tex);
}
// Cache resolved value
resolved_texture_cache_.insert(job_tex.get(),
val.toTexture());
val.to_texture());
}
}
}
} else if (val.type() == NodeValue::kSamples) {
} else if (val.type() == NodeValue::k_samples) {
if (val.canConvert<SampleJob>()) {
SampleJob job = val.value<SampleJob>();
SampleBuffer output_buffer = CreateSampleBuffer(
SampleBuffer output_buffer = create_sample_buffer(
job.samples().audio_params(), job.samples().sample_count());
ProcessSamples(output_buffer, val.source(), job.time(), job);
process_samples(output_buffer, val.source(), job.time(), job);
val.set_value(QVariant::fromValue(output_buffer));
} else if (val.canConvert<FootageJob>()) {
FootageJob job = val.value<FootageJob>();
SampleBuffer buffer =
CreateSampleBuffer(GetCacheAudioParams(), job.time().length());
ProcessAudioFootage(buffer, &job, job.time());
create_sample_buffer(get_cache_audio_params(), job.time().length());
process_audio_footage(buffer, &job, job.time());
val.set_value(buffer);
}
}
}
TexturePtr NodeTraverser::CreateDummyTexture(const VideoParams &p)
TexturePtr NodeTraverser::create_dummy_texture(const VideoParams &p)
{
return std::make_shared<Texture>(p);
}