style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+28 -28
View File
@@ -26,65 +26,65 @@ namespace olive
#define super Node
const QString OpacityEffect::kTextureInput = QStringLiteral("tex_in");
const QString OpacityEffect::kValueInput = QStringLiteral("opacity_in");
const QString OpacityEffect::k_texture_input = QStringLiteral("tex_in");
const QString OpacityEffect::k_value_input = QStringLiteral("opacity_in");
OpacityEffect::OpacityEffect()
{
MathNode *math = new MathNode();
math->setParent(this);
math->SetOperation(MathNode::kOpMultiply);
math->set_operation(MathNode::k_op_multiply);
SetNodePositionInContext(math, QPointF(0, 0));
set_node_position_in_context(math, QPointF(0, 0));
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kValueInput, NodeValue::kFloat, 1.0);
SetInputProperty(kValueInput, QStringLiteral("view"),
FloatSlider::kPercentage);
SetInputProperty(kValueInput, QStringLiteral("min"), 0.0);
SetInputProperty(kValueInput, QStringLiteral("max"), 1.0);
add_input(k_value_input, NodeValue::k_float, 1.0);
set_input_property(k_value_input, QStringLiteral("view"),
FloatSlider::k_percentage);
set_input_property(k_value_input, QStringLiteral("min"), 0.0);
set_input_property(k_value_input, QStringLiteral("max"), 1.0);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void OpacityEffect::Retranslate()
void OpacityEffect::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kValueInput, tr("Opacity"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_value_input, tr("Opacity"));
}
ShaderCode OpacityEffect::GetShaderCode(const ShaderRequest &request) const
ShaderCode OpacityEffect::get_shader_code(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("rgbmult")) {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/opacity_rgb.frag"));
FileFunctions::read_file_as_string(":/shaders/opacity_rgb.frag"));
} else {
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/opacity.frag"));
FileFunctions::read_file_as_string(":/shaders/opacity.frag"));
}
}
void OpacityEffect::Value(const NodeValueRow &value, const NodeGlobals &globals,
void OpacityEffect::value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr opacity_tex = value[kValueInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
if (TexturePtr opacity_tex = value[k_value_input].to_texture()) {
ShaderJob job(value);
job.SetShaderID(QStringLiteral("rgbmult"));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
} else if (!qFuzzyCompare(value[kValueInput].toDouble(), 1.0)) {
table->Push(NodeValue::kTexture, tex->toJob(ShaderJob(value)),
job.set_shader_id(QStringLiteral("rgbmult"));
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else if (!qFuzzyCompare(value[k_value_input].to_double(), 1.0)) {
table->push(NodeValue::k_texture, tex->to_job(ShaderJob(value)),
this);
} else {
// 1.0 float is a no-op, so just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
+12 -12
View File
@@ -16,8 +16,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPACITYEFFECT_H
#define OPACITYEFFECT_H
#ifndef OAK_OPACITYEFFECT_H
#define OAK_OPACITYEFFECT_H
#include "node/group/group.h"
@@ -30,7 +30,7 @@ public:
NODE_DEFAULT_FUNCTIONS(OpacityEffect)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Opacity");
}
@@ -40,28 +40,28 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.opacity");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryFilter };
return { k_category_filter };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr(
"Alter a video's opacity.\n\nThis is equivalent to multiplying a video by a number between 0.0 and 1.0.");
}
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kValueInput;
static const QString k_texture_input;
static const QString k_value_input;
};
}
#endif // OPACITYEFFECT_H
#endif // OAK_OPACITYEFFECT_H