style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to .clang-tidy) plus scripted passes, per the updated rules now documented in CONTRIBUTING.md: - types (class/struct/enum/alias/template params): PascalCase - functions, variables, members: snake_case (incl. rational -> Rational) - private/protected members: trailing underscore; static member variables likewise (instance_, available_themes_) - constants and enum values: snake_case (kLinear -> k_linear, F32P -> f32p); ALL_CAPS reserved for macros - macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG -> OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE, include guards -> OAK_*) - file names: all lowercase (Current/Plugin/OliveHost/OliveClip/ OlivePluginInstance -> current/plugin/olivehost/oliveclip/ oliveplugininstance) - getters share the member name sans underscore, setters set_foo() - Qt and third-party (OpenFX) virtual overrides and framework callbacks keep their original names (exempt in .clang-tidy) Manual follow-ups required where automation could not reach: - string-based QMetaObject/SIGNAL/SLOT references updated to renamed methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...) - macro bodies referencing renamed methods (OLIVE_CONFIG, NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*) - self-shadowing locals renamed where signals/methods became same-named (size_changed, worker_count, selected_items, import param, filters) - third_party OFX member/namespace usages restored (OFX::Host::*, _created, _clipPrefsDirty, createInstance, clearPersistentMessage) - STL protocol aliases restored (const_iterator) with .clang-tidy ignore rules; qHash overloads restored Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
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@@ -24,30 +24,30 @@
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namespace olive
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{
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const QString WaveDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString WaveDistortNode::kFrequencyInput = QStringLiteral("frequency_in");
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const QString WaveDistortNode::kIntensityInput = QStringLiteral("intensity_in");
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const QString WaveDistortNode::kEvolutionInput = QStringLiteral("evolution_in");
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const QString WaveDistortNode::kVerticalInput = QStringLiteral("vertical_in");
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const QString WaveDistortNode::k_texture_input = QStringLiteral("tex_in");
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const QString WaveDistortNode::k_frequency_input = QStringLiteral("frequency_in");
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const QString WaveDistortNode::k_intensity_input = QStringLiteral("intensity_in");
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const QString WaveDistortNode::k_evolution_input = QStringLiteral("evolution_in");
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const QString WaveDistortNode::k_vertical_input = QStringLiteral("vertical_in");
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#define super Node
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WaveDistortNode::WaveDistortNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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add_input(k_texture_input, NodeValue::k_texture,
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InputFlags(k_input_flag_not_keyframable));
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AddInput(kFrequencyInput, NodeValue::kFloat, 10);
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AddInput(kIntensityInput, NodeValue::kFloat, 10);
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AddInput(kEvolutionInput, NodeValue::kFloat, 0);
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add_input(k_frequency_input, NodeValue::k_float, 10);
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add_input(k_intensity_input, NodeValue::k_float, 10);
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add_input(k_evolution_input, NodeValue::k_float, 0);
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AddInput(kVerticalInput, NodeValue::kCombo, false);
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add_input(k_vertical_input, NodeValue::k_combo, false);
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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set_flag(k_video_effect);
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set_effect_input(k_texture_input);
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}
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QString WaveDistortNode::Name() const
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QString WaveDistortNode::name() const
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{
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return tr("Wave");
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}
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@@ -57,48 +57,48 @@ QString WaveDistortNode::id() const
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return QStringLiteral("org.olivevideoeditor.Olive.wave");
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}
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QVector<Node::CategoryID> WaveDistortNode::Category() const
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QVector<Node::CategoryID> WaveDistortNode::category() const
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{
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return { kCategoryDistort };
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return { k_category_distort };
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}
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QString WaveDistortNode::Description() const
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QString WaveDistortNode::description() const
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{
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return tr("Distorts an image along a sine wave.");
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}
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void WaveDistortNode::Retranslate()
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void WaveDistortNode::retranslate()
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{
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super::Retranslate();
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super::retranslate();
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kFrequencyInput, tr("Frequency"));
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SetInputName(kIntensityInput, tr("Intensity"));
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SetInputName(kEvolutionInput, tr("Evolution"));
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SetInputName(kVerticalInput, tr("Direction"));
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SetComboBoxStrings(kVerticalInput, { tr("Horizontal"), tr("Vertical") });
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set_input_name(k_texture_input, tr("Input"));
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set_input_name(k_frequency_input, tr("Frequency"));
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set_input_name(k_intensity_input, tr("Intensity"));
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set_input_name(k_evolution_input, tr("Evolution"));
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set_input_name(k_vertical_input, tr("Direction"));
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set_combo_box_strings(k_vertical_input, { tr("Horizontal"), tr("Vertical") });
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}
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ShaderCode WaveDistortNode::GetShaderCode(const ShaderRequest &request) const
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ShaderCode WaveDistortNode::get_shader_code(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/wave.frag"));
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return ShaderCode(FileFunctions::read_file_as_string(":/shaders/wave.frag"));
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}
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void WaveDistortNode::Value(const NodeValueRow &value,
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void WaveDistortNode::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// If there's no texture, no need to run an operation
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if (TexturePtr texture = value[kTextureInput].toTexture()) {
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if (TexturePtr texture = value[k_texture_input].to_texture()) {
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// Only run shader if at least one of flip or flop are selected
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if (!qIsNull(value[kIntensityInput].toDouble())) {
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table->Push(NodeValue::kTexture,
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Texture::Job(texture->params(), ShaderJob(value)),
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if (!qIsNull(value[k_intensity_input].to_double())) {
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table->push(NodeValue::k_texture,
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Texture::job(texture->params(), ShaderJob(value)),
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this);
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} else {
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// If we're not flipping or flopping just push the texture
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table->Push(value[kTextureInput]);
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table->push(value[k_texture_input]);
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}
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}
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}
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