style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+63 -63
View File
@@ -26,43 +26,43 @@
namespace olive
{
const QString TileDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString TileDistortNode::kScaleInput = QStringLiteral("scale_in");
const QString TileDistortNode::kPositionInput = QStringLiteral("position_in");
const QString TileDistortNode::kAnchorInput = QStringLiteral("anchor_in");
const QString TileDistortNode::kMirrorXInput = QStringLiteral("mirrorx_in");
const QString TileDistortNode::kMirrorYInput = QStringLiteral("mirrory_in");
const QString TileDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString TileDistortNode::k_scale_input = QStringLiteral("scale_in");
const QString TileDistortNode::k_position_input = QStringLiteral("position_in");
const QString TileDistortNode::k_anchor_input = QStringLiteral("anchor_in");
const QString TileDistortNode::k_mirror_x_input = QStringLiteral("mirrorx_in");
const QString TileDistortNode::k_mirror_y_input = QStringLiteral("mirrory_in");
#define super Node
TileDistortNode::TileDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kScaleInput, NodeValue::kFloat, 0.5);
SetInputProperty(kScaleInput, QStringLiteral("min"), 0);
SetInputProperty(kScaleInput, QStringLiteral("view"),
FloatSlider::kPercentage);
add_input(k_scale_input, NodeValue::k_float, 0.5);
set_input_property(k_scale_input, QStringLiteral("min"), 0);
set_input_property(k_scale_input, QStringLiteral("view"),
FloatSlider::k_percentage);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
AddInput(kAnchorInput, NodeValue::kCombo, kMiddleCenter);
add_input(k_anchor_input, NodeValue::k_combo, k_middle_center);
AddInput(kMirrorXInput, NodeValue::kBoolean, false);
AddInput(kMirrorYInput, NodeValue::kBoolean, false);
add_input(k_mirror_x_input, NodeValue::k_boolean, false);
add_input(k_mirror_y_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString TileDistortNode::Name() const
QString TileDistortNode::name() const
{
return tr("Tile");
}
@@ -72,28 +72,28 @@ QString TileDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.tile");
}
QVector<Node::CategoryID> TileDistortNode::Category() const
QVector<Node::CategoryID> TileDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString TileDistortNode::Description() const
QString TileDistortNode::description() const
{
return tr("Infinitely tile an image horizontally and vertically.");
}
void TileDistortNode::Retranslate()
void TileDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kMirrorXInput, tr("Mirror Horizontally"));
SetInputName(kMirrorYInput, tr("Mirror Vertically"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_scale_input, tr("Scale"));
set_input_name(k_position_input, tr("Position"));
set_input_name(k_mirror_x_input, tr("Mirror Horizontally"));
set_input_name(k_mirror_y_input, tr("Mirror Vertically"));
SetInputName(kAnchorInput, tr("Anchor"));
SetComboBoxStrings(kAnchorInput, {
set_input_name(k_anchor_input, tr("Anchor"));
set_combo_box_strings(k_anchor_input, {
tr("Top-Left"),
tr("Top-Center"),
tr("Top-Right"),
@@ -106,72 +106,72 @@ void TileDistortNode::Retranslate()
});
}
ShaderCode TileDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode TileDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/tile.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/tile.frag"));
}
void TileDistortNode::Value(const NodeValueRow &value,
void TileDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qFuzzyCompare(value[kScaleInput].toDouble(), 1.0)) {
if (!qFuzzyCompare(value[k_scale_input].to_double(), 1.0)) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
void TileDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void TileDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
QPointF res = tex->virtual_resolution().toPointF();
QPointF pos = row[kPositionInput].toVec2().toPointF();
QPointF pos = row[k_position_input].to_vec2().toPointF();
qreal x = pos.x();
qreal y = pos.y();
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
Anchor a = static_cast<Anchor>(row[k_anchor_input].to_int());
if (a == k_top_left || a == k_top_center || a == k_top_right) {
// Do nothing
} else if (a == kMiddleLeft || a == kMiddleCenter ||
a == kMiddleRight) {
} else if (a == k_middle_left || a == k_middle_center ||
a == k_middle_right) {
y += res.y() / 2;
} else if (a == kBottomLeft || a == kBottomCenter ||
a == kBottomRight) {
} else if (a == k_bottom_left || a == k_bottom_center ||
a == k_bottom_right) {
y += res.y();
}
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
if (a == k_top_left || a == k_middle_left || a == k_bottom_left) {
// Do nothing
} else if (a == kTopCenter || a == kMiddleCenter ||
a == kBottomCenter) {
} else if (a == k_top_center || a == k_middle_center ||
a == k_bottom_center) {
x += res.x() / 2;
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
} else if (a == k_top_right || a == k_middle_right || a == k_bottom_right) {
x += res.x();
}
gizmo_->SetPoint(QPointF(x, y));
gizmo_->set_point(QPointF(x, y));
}
}
void TileDistortNode::GizmoDragMove(double x, double y,
void TileDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}