style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+49 -49
View File
@@ -24,43 +24,43 @@
namespace olive
{
const QString RippleDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString RippleDistortNode::kEvolutionInput =
const QString RippleDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString RippleDistortNode::k_evolution_input =
QStringLiteral("evolution_in");
const QString RippleDistortNode::kIntensityInput =
const QString RippleDistortNode::k_intensity_input =
QStringLiteral("intensity_in");
const QString RippleDistortNode::kFrequencyInput =
const QString RippleDistortNode::k_frequency_input =
QStringLiteral("frequency_in");
const QString RippleDistortNode::kPositionInput = QStringLiteral("position_in");
const QString RippleDistortNode::kStretchInput = QStringLiteral("stretch_in");
const QString RippleDistortNode::k_position_input = QStringLiteral("position_in");
const QString RippleDistortNode::k_stretch_input = QStringLiteral("stretch_in");
#define super Node
RippleDistortNode::RippleDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kIntensityInput, NodeValue::kFloat, 100);
add_input(k_evolution_input, NodeValue::k_float, 0);
add_input(k_intensity_input, NodeValue::k_float, 100);
AddInput(kFrequencyInput, NodeValue::kFloat, 1);
SetInputProperty(kFrequencyInput, QStringLiteral("base"), 0.01);
add_input(k_frequency_input, NodeValue::k_float, 1);
set_input_property(k_frequency_input, QStringLiteral("base"), 0.01);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kStretchInput, NodeValue::kBoolean, false);
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
add_input(k_stretch_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString RippleDistortNode::Name() const
QString RippleDistortNode::name() const
{
return tr("Ripple");
}
@@ -70,72 +70,72 @@ QString RippleDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.ripple");
}
QVector<Node::CategoryID> RippleDistortNode::Category() const
QVector<Node::CategoryID> RippleDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString RippleDistortNode::Description() const
QString RippleDistortNode::description() const
{
return tr("Distorts an image with a ripple effect.");
}
void RippleDistortNode::Retranslate()
void RippleDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kStretchInput, tr("Stretch"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_frequency_input, tr("Frequency"));
set_input_name(k_intensity_input, tr("Intensity"));
set_input_name(k_evolution_input, tr("Evolution"));
set_input_name(k_position_input, tr("Position"));
set_input_name(k_stretch_input, tr("Stretch"));
}
ShaderCode RippleDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode RippleDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/ripple.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/ripple.frag"));
}
void RippleDistortNode::Value(const NodeValueRow &value,
void RippleDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
if (!qIsNull(value[k_intensity_input].to_double())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
void RippleDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void RippleDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
QPointF half_res(tex->virtual_resolution().x() / 2,
tex->virtual_resolution().y() / 2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
}
}
void RippleDistortNode::GizmoDragMove(double x, double y,
void RippleDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}