style: unify identifier naming per updated conventions
Automated with clang-tidy readability-identifier-naming (config added to .clang-tidy) plus scripted passes, per the updated rules now documented in CONTRIBUTING.md: - types (class/struct/enum/alias/template params): PascalCase - functions, variables, members: snake_case (incl. rational -> Rational) - private/protected members: trailing underscore; static member variables likewise (instance_, available_themes_) - constants and enum values: snake_case (kLinear -> k_linear, F32P -> f32p); ALL_CAPS reserved for macros - macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG -> OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE, include guards -> OAK_*) - file names: all lowercase (Current/Plugin/OliveHost/OliveClip/ OlivePluginInstance -> current/plugin/olivehost/oliveclip/ oliveplugininstance) - getters share the member name sans underscore, setters set_foo() - Qt and third-party (OpenFX) virtual overrides and framework callbacks keep their original names (exempt in .clang-tidy) Manual follow-ups required where automation could not reach: - string-based QMetaObject/SIGNAL/SLOT references updated to renamed methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...) - macro bodies referencing renamed methods (OLIVE_CONFIG, NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*) - self-shadowing locals renamed where signals/methods became same-named (size_changed, worker_count, selected_items, import param, filters) - third_party OFX member/namespace usages restored (OFX::Host::*, _created, _clipPrefsDirty, createInstance, clearPersistentMessage) - STL protocol aliases restored (const_iterator) with .clang-tidy ignore rules; qHash overloads restored Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
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@@ -24,43 +24,43 @@
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namespace olive
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{
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const QString RippleDistortNode::kTextureInput = QStringLiteral("tex_in");
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const QString RippleDistortNode::kEvolutionInput =
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const QString RippleDistortNode::k_texture_input = QStringLiteral("tex_in");
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const QString RippleDistortNode::k_evolution_input =
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QStringLiteral("evolution_in");
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const QString RippleDistortNode::kIntensityInput =
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const QString RippleDistortNode::k_intensity_input =
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QStringLiteral("intensity_in");
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const QString RippleDistortNode::kFrequencyInput =
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const QString RippleDistortNode::k_frequency_input =
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QStringLiteral("frequency_in");
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const QString RippleDistortNode::kPositionInput = QStringLiteral("position_in");
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const QString RippleDistortNode::kStretchInput = QStringLiteral("stretch_in");
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const QString RippleDistortNode::k_position_input = QStringLiteral("position_in");
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const QString RippleDistortNode::k_stretch_input = QStringLiteral("stretch_in");
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#define super Node
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RippleDistortNode::RippleDistortNode()
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{
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AddInput(kTextureInput, NodeValue::kTexture,
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InputFlags(kInputFlagNotKeyframable));
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add_input(k_texture_input, NodeValue::k_texture,
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InputFlags(k_input_flag_not_keyframable));
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AddInput(kEvolutionInput, NodeValue::kFloat, 0);
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AddInput(kIntensityInput, NodeValue::kFloat, 100);
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add_input(k_evolution_input, NodeValue::k_float, 0);
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add_input(k_intensity_input, NodeValue::k_float, 100);
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AddInput(kFrequencyInput, NodeValue::kFloat, 1);
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SetInputProperty(kFrequencyInput, QStringLiteral("base"), 0.01);
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add_input(k_frequency_input, NodeValue::k_float, 1);
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set_input_property(k_frequency_input, QStringLiteral("base"), 0.01);
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AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
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AddInput(kStretchInput, NodeValue::kBoolean, false);
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add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
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add_input(k_stretch_input, NodeValue::k_boolean, false);
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SetFlag(kVideoEffect);
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SetEffectInput(kTextureInput);
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set_flag(k_video_effect);
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set_effect_input(k_texture_input);
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gizmo_ = AddDraggableGizmo<PointGizmo>({
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
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NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
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gizmo_ = add_draggable_gizmo<PointGizmo>({
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
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NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
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});
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gizmo_->SetShape(PointGizmo::kAnchorPoint);
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gizmo_->set_shape(PointGizmo::k_anchor_point);
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}
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QString RippleDistortNode::Name() const
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QString RippleDistortNode::name() const
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{
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return tr("Ripple");
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}
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@@ -70,72 +70,72 @@ QString RippleDistortNode::id() const
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return QStringLiteral("org.olivevideoeditor.Olive.ripple");
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}
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QVector<Node::CategoryID> RippleDistortNode::Category() const
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QVector<Node::CategoryID> RippleDistortNode::category() const
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{
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return { kCategoryDistort };
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return { k_category_distort };
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}
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QString RippleDistortNode::Description() const
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QString RippleDistortNode::description() const
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{
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return tr("Distorts an image with a ripple effect.");
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}
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void RippleDistortNode::Retranslate()
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void RippleDistortNode::retranslate()
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{
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super::Retranslate();
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super::retranslate();
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SetInputName(kTextureInput, tr("Input"));
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SetInputName(kFrequencyInput, tr("Frequency"));
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SetInputName(kIntensityInput, tr("Intensity"));
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SetInputName(kEvolutionInput, tr("Evolution"));
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SetInputName(kPositionInput, tr("Position"));
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SetInputName(kStretchInput, tr("Stretch"));
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set_input_name(k_texture_input, tr("Input"));
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set_input_name(k_frequency_input, tr("Frequency"));
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set_input_name(k_intensity_input, tr("Intensity"));
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set_input_name(k_evolution_input, tr("Evolution"));
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set_input_name(k_position_input, tr("Position"));
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set_input_name(k_stretch_input, tr("Stretch"));
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}
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ShaderCode RippleDistortNode::GetShaderCode(const ShaderRequest &request) const
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ShaderCode RippleDistortNode::get_shader_code(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/ripple.frag"));
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return ShaderCode(FileFunctions::read_file_as_string(":/shaders/ripple.frag"));
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}
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void RippleDistortNode::Value(const NodeValueRow &value,
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void RippleDistortNode::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// If there's no texture, no need to run an operation
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if (TexturePtr tex = value[kTextureInput].toTexture()) {
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if (TexturePtr tex = value[k_texture_input].to_texture()) {
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// Only run shader if at least one of flip or flop are selected
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if (!qIsNull(value[kIntensityInput].toDouble())) {
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if (!qIsNull(value[k_intensity_input].to_double())) {
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ShaderJob job(value);
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job.Insert(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
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job.insert(QStringLiteral("resolution_in"),
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NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
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this));
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table->Push(NodeValue::kTexture, tex->toJob(job), this);
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table->push(NodeValue::k_texture, tex->to_job(job), this);
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} else {
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// If we're not flipping or flopping just push the texture
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table->Push(value[kTextureInput]);
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table->push(value[k_texture_input]);
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}
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}
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}
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void RippleDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
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void RippleDistortNode::update_gizmo_positions(const NodeValueRow &row,
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const NodeGlobals &globals)
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{
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if (TexturePtr tex = row[kTextureInput].toTexture()) {
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if (TexturePtr tex = row[k_texture_input].to_texture()) {
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QPointF half_res(tex->virtual_resolution().x() / 2,
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tex->virtual_resolution().y() / 2);
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gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
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gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
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}
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}
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void RippleDistortNode::GizmoDragMove(double x, double y,
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void RippleDistortNode::gizmo_drag_move(double x, double y,
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const Qt::KeyboardModifiers &modifiers)
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{
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NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
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NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
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NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
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NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
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x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
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y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
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x_drag.drag(x_drag.get_start_value().toDouble() + x);
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y_drag.drag(y_drag.get_start_value().toDouble() + y);
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}
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}
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