style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
@@ -28,95 +28,95 @@
namespace olive
{
const QString CornerPinDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CornerPinDistortNode::kTopLeftInput =
const QString CornerPinDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString CornerPinDistortNode::k_top_left_input =
QStringLiteral("top_left_in");
const QString CornerPinDistortNode::kTopRightInput =
const QString CornerPinDistortNode::k_top_right_input =
QStringLiteral("top_right_in");
const QString CornerPinDistortNode::kBottomRightInput =
const QString CornerPinDistortNode::k_bottom_right_input =
QStringLiteral("bottom_right_in");
const QString CornerPinDistortNode::kBottomLeftInput =
const QString CornerPinDistortNode::k_bottom_left_input =
QStringLiteral("bottom_left_in");
const QString CornerPinDistortNode::kPerspectiveInput =
const QString CornerPinDistortNode::k_perspective_input =
QStringLiteral("perspective_in");
#define super Node
CornerPinDistortNode::CornerPinDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kPerspectiveInput, NodeValue::kBoolean, true);
AddInput(kTopLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kTopRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
add_input(k_perspective_input, NodeValue::k_boolean, true);
add_input(k_top_left_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_top_right_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_bottom_right_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_bottom_left_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
// Initiate gizmos
gizmo_whole_rect_ = AddDraggableGizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 1) });
gizmo_resize_handle_[1] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 1) });
gizmo_resize_handle_[2] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 1) });
gizmo_resize_handle_[3] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 1) });
gizmo_whole_rect_ = add_draggable_gizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_top_left_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_top_left_input), 1) });
gizmo_resize_handle_[1] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_top_right_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_top_right_input), 1) });
gizmo_resize_handle_[2] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_bottom_right_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_bottom_right_input), 1) });
gizmo_resize_handle_[3] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_bottom_left_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_bottom_left_input), 1) });
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void CornerPinDistortNode::Retranslate()
void CornerPinDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kPerspectiveInput, tr("Perspective"));
SetInputName(kTopLeftInput, tr("Top Left"));
SetInputName(kTopRightInput, tr("Top Right"));
SetInputName(kBottomRightInput, tr("Bottom Right"));
SetInputName(kBottomLeftInput, tr("Bottom Left"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_perspective_input, tr("Perspective"));
set_input_name(k_top_left_input, tr("Top Left"));
set_input_name(k_top_right_input, tr("Top Right"));
set_input_name(k_bottom_right_input, tr("Bottom Right"));
set_input_name(k_bottom_left_input, tr("Bottom Left"));
}
void CornerPinDistortNode::Value(const NodeValueRow &value,
void CornerPinDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If no texture do nothing
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// In the special case that all sliders are in their default position just
// push the texture.
if (!(value[kTopLeftInput].toVec2().isNull() &&
value[kTopRightInput].toVec2().isNull() &&
value[kBottomRightInput].toVec2().isNull() &&
value[kBottomLeftInput].toVec2().isNull())) {
if (!(value[k_top_left_input].to_vec2().isNull() &&
value[k_top_right_input].to_vec2().isNull() &&
value[k_bottom_right_input].to_vec2().isNull() &&
value[k_bottom_left_input].to_vec2().isNull())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
// vertex coordinates.
const QVector2D &resolution = tex->virtual_resolution();
QVector2D half_resolution = resolution * 0.5;
QVector2D top_left = QVector2D(ValueToPixel(0, value, resolution)) /
QVector2D top_left = QVector2D(value_to_pixel(0, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D top_right =
QVector2D(ValueToPixel(1, value, resolution)) /
QVector2D(value_to_pixel(1, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_right =
QVector2D(ValueToPixel(2, value, resolution)) /
QVector2D(value_to_pixel(2, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_left =
QVector2D(ValueToPixel(3, value, resolution)) /
QVector2D(value_to_pixel(3, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
@@ -130,27 +130,27 @@ void CornerPinDistortNode::Value(const NodeValueRow &value,
bottom_left.x(), bottom_left.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f
};
job.SetVertexCoordinates(adjusted_vertices);
job.set_vertex_coordinates(adjusted_vertices);
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
ShaderCode
CornerPinDistortNode::GetShaderCode(const ShaderRequest &request) const
CornerPinDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/cornerpin.frag")),
FileFunctions::ReadFileAsString(
FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/cornerpin.vert")));
}
QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow &row,
QPointF CornerPinDistortNode::value_to_pixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const
{
Q_ASSERT(value >= 0 && value <= 3);
@@ -159,65 +159,65 @@ QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow &row,
switch (value) {
case 0: // Top left
v = row[kTopLeftInput].toVec2();
v = row[k_top_left_input].to_vec2();
return QPointF(v.x(), v.y());
case 1: // Top right
v = row[kTopRightInput].toVec2();
v = row[k_top_right_input].to_vec2();
return QPointF(resolution.x() + v.x(), v.y());
case 2: // Bottom right
v = row[kBottomRightInput].toVec2();
v = row[k_bottom_right_input].to_vec2();
return QPointF(resolution.x() + v.x(), resolution.y() + v.y());
case 3: //Bottom left
v = row[kBottomLeftInput].toVec2();
v = row[k_bottom_left_input].to_vec2();
return QPointF(v.x(), v.y() + resolution.y());
default: // We should never get here
return QPointF();
}
}
void CornerPinDistortNode::GizmoDragMove(double x, double y,
void CornerPinDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo != gizmo_whole_rect_) {
gizmo->GetDraggers()[0].Drag(
gizmo->GetDraggers()[0].GetStartValue().toDouble() + x);
gizmo->GetDraggers()[1].Drag(
gizmo->GetDraggers()[1].GetStartValue().toDouble() + y);
gizmo->get_draggers()[0].drag(
gizmo->get_draggers()[0].get_start_value().toDouble() + x);
gizmo->get_draggers()[1].drag(
gizmo->get_draggers()[1].get_start_value().toDouble() + y);
}
}
void CornerPinDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void CornerPinDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
const QVector2D &resolution = tex->virtual_resolution();
QPointF top_left = ValueToPixel(0, row, resolution);
QPointF top_right = ValueToPixel(1, row, resolution);
QPointF bottom_right = ValueToPixel(2, row, resolution);
QPointF bottom_left = ValueToPixel(3, row, resolution);
QPointF top_left = value_to_pixel(0, row, resolution);
QPointF top_right = value_to_pixel(1, row, resolution);
QPointF bottom_right = value_to_pixel(2, row, resolution);
QPointF bottom_left = value_to_pixel(3, row, resolution);
// Add the correct offset to each slider
SetInputProperty(kTopLeftInput, QStringLiteral("offset"),
set_input_property(k_top_left_input, QStringLiteral("offset"),
QVector2D(0.0, 0.0));
SetInputProperty(kTopRightInput, QStringLiteral("offset"),
set_input_property(k_top_right_input, QStringLiteral("offset"),
QVector2D(resolution.x(), 0.0));
SetInputProperty(kBottomRightInput, QStringLiteral("offset"),
set_input_property(k_bottom_right_input, QStringLiteral("offset"),
resolution);
SetInputProperty(kBottomLeftInput, QStringLiteral("offset"),
set_input_property(k_bottom_left_input, QStringLiteral("offset"),
QVector2D(0.0, resolution.y()));
// Draw bounding box
gizmo_whole_rect_->SetPolygon(QPolygonF(
gizmo_whole_rect_->set_polygon(QPolygonF(
{ top_left, top_right, bottom_right, bottom_left, top_left }));
// Create handles
gizmo_resize_handle_[0]->SetPoint(top_left);
gizmo_resize_handle_[1]->SetPoint(top_right);
gizmo_resize_handle_[2]->SetPoint(bottom_right);
gizmo_resize_handle_[3]->SetPoint(bottom_left);
gizmo_resize_handle_[0]->set_point(top_left);
gizmo_resize_handle_[1]->set_point(top_right);
gizmo_resize_handle_[2]->set_point(bottom_right);
gizmo_resize_handle_[3]->set_point(bottom_left);
}
}
@@ -19,8 +19,8 @@
***/
#ifndef CORNERPINDISTORTNODE_H
#define CORNERPINDISTORTNODE_H
#ifndef OAK_CORNERPINDISTORTNODE_H
#define OAK_CORNERPINDISTORTNODE_H
#include <QVector2D>
@@ -38,7 +38,7 @@ public:
NODE_DEFAULT_FUNCTIONS(CornerPinDistortNode)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Corner Pin");
}
@@ -48,52 +48,52 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.cornerpin");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryDistort };
return { k_category_distort };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr("Distort the image by dragging the corners.");
}
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
get_shader_code(const ShaderRequest &request) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
/**
* @brief Convenience function - converts the 2D slider values from being
* an offset to the actual pixel value.
*/
QPointF ValueToPixel(int value, const NodeValueRow &row,
QPointF value_to_pixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const;
static const QString kTextureInput;
static const QString kPerspectiveInput;
static const QString kTopLeftInput;
static const QString kTopRightInput;
static const QString kBottomRightInput;
static const QString kBottomLeftInput;
static const QString k_texture_input;
static const QString k_perspective_input;
static const QString k_top_left_input;
static const QString k_top_right_input;
static const QString k_bottom_right_input;
static const QString k_bottom_left_input;
protected slots:
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
// Gizmo variables
static const int kGizmoCornerCount = 4;
PointGizmo *gizmo_resize_handle_[kGizmoCornerCount];
static const int k_gizmo_corner_count = 4;
PointGizmo *gizmo_resize_handle_[k_gizmo_corner_count];
PolygonGizmo *gizmo_whole_rect_;
};
}
#endif // CORNERPINDISTORTNODE_H
#endif // OAK_CORNERPINDISTORTNODE_H