use frame rate and timebase less interchangeably

This commit is contained in:
itsmattkc
2021-04-07 13:08:25 +10:00
parent 898ea25e89
commit bb32048c65
22 changed files with 187 additions and 85 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ void RenderProcessor::Run()
NodeOutput texture_output = viewer->GetConnectedTextureOutput();
if (texture_output.IsValid()) {
table = GenerateTable(texture_output.node(), texture_output.output(),
TimeRange(time, time + video_params.time_base()));
TimeRange(time, time + video_params.frame_rate_as_time_base()));
}
TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();