use frame rate and timebase less interchangeably
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@@ -62,7 +62,7 @@ void RenderProcessor::Run()
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NodeOutput texture_output = viewer->GetConnectedTextureOutput();
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if (texture_output.IsValid()) {
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table = GenerateTable(texture_output.node(), texture_output.output(),
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TimeRange(time, time + video_params.time_base()));
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TimeRange(time, time + video_params.frame_rate_as_time_base()));
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}
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TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();
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