use frame rate and timebase less interchangeably
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@@ -74,6 +74,7 @@ public:
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format_(format)
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{
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set_default_footage_parameters();
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timebase_ = sample_rate_as_time_base();
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}
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int sample_rate() const
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@@ -98,11 +99,7 @@ public:
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rational time_base() const
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{
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if (timebase_.isNull()) {
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return rational(1, sample_rate());
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} else {
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return timebase_;
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}
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return timebase_;
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}
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void set_time_base(const rational& timebase)
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@@ -110,6 +107,11 @@ public:
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timebase_ = timebase;
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}
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rational sample_rate_as_time_base() const
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{
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return rational(1, sample_rate());
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}
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Format format() const
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{
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return format_;
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@@ -56,6 +56,7 @@ void FrameHashCache::SetHash(const rational &time, const QByteArray &hash, const
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if (job.range.Contains(time)
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&& job_time < job.job_time) {
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// Hash here has changed since this frame started rendering, discard it
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qDebug() << "Discarded hash because old";
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return;
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}
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}
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@@ -71,6 +72,7 @@ void FrameHashCache::SetHash(const rational &time, const QByteArray &hash, const
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void FrameHashCache::SetTimebase(const rational &tb)
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{
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qDebug() << "Hello timebase" << tb;
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timebase_ = tb;
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}
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@@ -62,7 +62,7 @@ void RenderProcessor::Run()
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NodeOutput texture_output = viewer->GetConnectedTextureOutput();
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if (texture_output.IsValid()) {
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table = GenerateTable(texture_output.node(), texture_output.output(),
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TimeRange(time, time + video_params.time_base()));
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TimeRange(time, time + video_params.frame_rate_as_time_base()));
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}
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TexturePtr texture = table.Get(NodeValue::kTexture).value<TexturePtr>();
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@@ -112,7 +112,8 @@ VideoParams::VideoParams(int width, int height, const rational &time_base, Forma
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channel_count_(nb_channels),
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pixel_aspect_ratio_(pixel_aspect_ratio),
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interlacing_(interlacing),
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divider_(divider)
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divider_(divider),
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frame_rate_(time_base.flipped())
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{
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calculate_effective_size();
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validate_pixel_aspect_ratio();
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@@ -122,6 +122,11 @@ public:
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time_base_ = r;
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}
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rational frame_rate_as_time_base() const
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{
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return frame_rate_.flipped();
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}
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int divider() const
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{
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return divider_;
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