simplified and optimized samplebuffer
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@@ -307,7 +307,7 @@ public:
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static void ValidateVectorString(QStringList* list, int count);
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TexturePtr toTexture() const { return value<TexturePtr>(); }
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SampleBufferPtr toSamples() const { return value<SampleBufferPtr>(); }
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SampleBuffer toSamples() const { return value<SampleBuffer>(); }
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bool toBool() const { return value<bool>(); }
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double toDouble() const { return value<double>(); }
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int64_t toInt() const { return value<int64_t>(); }
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