simplified and optimized samplebuffer
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@@ -691,7 +691,7 @@ public:
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/**
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* @brief If Value() pushes a ShaderJob, this is the function that will process them.
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*/
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virtual void ProcessSamples(const NodeValueRow &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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virtual void ProcessSamples(const NodeValueRow &values, const SampleBuffer &input, SampleBuffer &output, int index) const;
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/**
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* @brief If Value() pushes a GenerateJob, override this function for the image to create
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