simplified and optimized samplebuffer
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+1
-1
@@ -1525,7 +1525,7 @@ ShaderCode Node::GetShaderCode(const ShaderRequest &request) const
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return ShaderCode(QString(), QString());
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}
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void Node::ProcessSamples(const NodeValueRow &, const SampleBufferPtr, SampleBufferPtr, int) const
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void Node::ProcessSamples(const NodeValueRow &, const SampleBuffer &, SampleBuffer &, int) const
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{
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}
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