fixed some float typing for msvc build
This commit is contained in:
@@ -116,15 +116,15 @@ void WaveformScope::paintGL()
|
||||
pipeline_->setUniformValue("luma_coeffs", luma[0], luma[1], luma[2]);
|
||||
|
||||
// Scale of the waveform relative to the viewport surface.
|
||||
float waveform_scale = 0.80;
|
||||
float waveform_scale = 0.80f;
|
||||
pipeline_->setUniformValue("waveform_scale", waveform_scale);
|
||||
float waveform_dim_x = width() * waveform_scale;
|
||||
float waveform_dim_y = height() * waveform_scale;
|
||||
pipeline_->setUniformValue(
|
||||
"waveform_dims", waveform_dim_x, waveform_dim_y);
|
||||
|
||||
float waveform_start_dim_x = (width() - waveform_dim_x) / 2.0;
|
||||
float waveform_start_dim_y = (height() - waveform_dim_y) / 2.0;
|
||||
float waveform_start_dim_x = (width() - waveform_dim_x) / 2.0f;
|
||||
float waveform_start_dim_y = (height() - waveform_dim_y) / 2.0f;
|
||||
float waveform_end_dim_x = width() - waveform_start_dim_x;
|
||||
float waveform_end_dim_y = height() - waveform_start_dim_y;
|
||||
pipeline_->setUniformValue(
|
||||
@@ -154,11 +154,11 @@ void WaveformScope::paintGL()
|
||||
QPainter p(this);
|
||||
QFontMetrics font_metrics = QFontMetrics(QFont());
|
||||
QString label;
|
||||
float ire_increment = 0.1;
|
||||
float ire_increment = 0.1f;
|
||||
float ire_steps = int(1.0 / ire_increment);
|
||||
QVector<QLine> ire_lines(ire_steps + 1);
|
||||
int font_x_offset = 0;
|
||||
int font_y_offset = font_metrics.capHeight() / 2.0;
|
||||
int font_y_offset = font_metrics.capHeight() / 2.0f;
|
||||
|
||||
p.setCompositionMode(QPainter::CompositionMode_Plus);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user