render: the M4 playback prefetch — dependency window, priorities and backpressure

docs/zh/plans/render-pipeline-threads.md M4: the thread pipeline now
keeps its decode thread ahead of the render thread and the app's
playback window consumes in-process frames.

- Render queue: priority-ordered by JobSchedule.priority (Seek >
  Playback > Background, FIFO within a class), so interactive frames
  jump playback exports/autocache. Seek posts may over-admit the bound:
  priority only reorders queued jobs, so a full queue of background work
  must not park the UI thread until an export frame finishes.
- Decode queue: rendezvous Requests are served ahead of queued
  Prefetches (a frame the renderer needs never waits behind speculative
  decodes); Sync barriers stay FIFO. The queue is a bounded
  Mutex+Condvar structure, preserving the request backpressure and the
  wait_idle contract.
- Playback read-ahead: a Playback job's footage decode requests are
  derived from its montage/footage spec on post (same media time, size
  and force_format.unwrap_or(F32) as the eval) and queued immediately,
  so frame N+1 decodes while frame N runs its GPU passes.
- App window: PreviewWindow slots are generalized to
  PreviewSlot::{Shm, Video}; the pipeline's in-process TicketPayload is
  cached and consumed by cpu_frame exactly like a worker slot.
  PipelineBackend::preview_window_capacity reports the render-queue
  headroom, so playback posts are capped to what the queue can take;
  cancel_preview_frame drops queued frames the playhead has passed,
  matched on the full (sequence, frame, version) key so one monitor's
  window never drops the other sequence's same-numbered frame.
- Tests: decode-queue preemption/FIFO, render-queue ordering, request
  derivation, and deterministic end-to-end M4 tests: a prefetch that
  must be reused by the render request (LRU hit, single decode — the
  read-ahead claim is falsifiable), a parked-render-thread priority test
  where a full queue of background work still lets a Seek over-admit and
  run first, and a sequence-aware cancel test. The playback prefetch
  smoke asserts prefetches == distinct decodes == frames; it does not
  claim zero heap copies (Frame.data is deep-copied at the eval-cache
  and service-LRU boundaries today).
- bench_playback gains a pipeline mode with CPU (self+children) and
  first-frame latency; both backends now produce F32 frames so the
  comparison is like-for-like. The §3.4 backfill records the numbers:
  at the proxy size the pipeline is faster with a lower first frame; at
  1080p peak throughput is below the multi-worker pool, but that is an
  artifact of the decode still being CPU software (M5), not a case for
  pooling decode threads — GPU decode is a single device/queue and the
  zero-copy import shares one GPU memory pool, so the single decode
  thread stays the target shape.
This commit is contained in:
2026-09-15 17:25:01 +08:00
parent 794850daf6
commit ba1143e7a3
5 changed files with 1097 additions and 176 deletions
+230 -89
View File
@@ -15,32 +15,41 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//! Real-footage playback benchmark: renders `N` sequential frames of a
//! real media file through the real oak-worker pool at the app's preview
//! proxy size, mimicking the playback pre-render window (Playback
//! priority, interleaved claiming, immediate slot release). Reports
//! throughput and completion latency so worker-side decode/render
//! hotspots can be measured end to end.
//! real media file through the real oak-worker pool **or** the M1/M4
//! thread pipeline at the app's preview proxy size, mimicking the
//! playback pre-render window (Playback priority, immediate release).
//! Reports throughput, completion latency, first-frame latency and CPU
//! time (self + children) so the M4 acceptance comparison between the two
//! backends is reproducible.
//!
//! Run from the repo root:
//!
//! ```sh
//! cargo run --release -p oakrender --example bench_playback -- <media> [frames] [workers] [long_edge]
//! cargo run --release -p oakrender --example bench_playback -- <media> [frames] [workers] [long_edge] [processes|pipeline]
//! ```
//!
//! `frames` defaults to 240, `workers` to the adaptive policy, and
//! `long_edge` to 480 (the app's preview proxy size). To profile a
//! worker while this runs: `pgrep oak-worker | head -1 | xargs sample 10`.
//! `frames` defaults to 240, `workers` to the adaptive policy, `long_edge`
//! to 480 (the app's preview proxy size) and the backend to `processes`.
//! Set `OAK_BENCH_GENERATE=1` to synthesize a 1080p/25 fps 10 s clip at
//! `<media>` when the file does not exist.
use std::path::PathBuf;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use oak_core::Rational;
use oak_render::ipc::SLOT_FORMAT_BGRA8;
use oak_core::{PixelFormat, Rational};
use oak_render::procpool::{DispatcherConfig, ProcessDispatcher};
use oak_render::ticket::{TicketPayload, TicketResult, VideoTicketParams};
use oak_render::ticket::{
Completion, Producer, TicketPayload, TicketResult, VideoTicketParams,
};
use oak_render::worker::{Job, JobDispatch, JobSchedule};
/// The comparison frame format: both backends must produce the same
/// pixels for the numbers to be comparable (the app's 8-bit preview path
/// uses BGRA8, but the process pool would then quantize — the F32 slots
/// are the like-for-like path, and what the 10-bit preview uses).
const BENCH_FORMAT: PixelFormat = PixelFormat::F32;
/// Locate the oak-worker binary (see bench_process).
fn worker_bin() -> PathBuf {
if let Ok(p) = std::env::var("OAK_WORKER_BIN") {
@@ -59,66 +68,121 @@ fn worker_bin() -> PathBuf {
PathBuf::from("oak-worker")
}
fn main() {
let media = std::env::args()
.nth(1)
.unwrap_or_else(|| "tests/demo.mp4".to_string());
let frames: usize = std::env::args()
.nth(2)
.and_then(|s| s.parse().ok())
.unwrap_or(240);
let workers: Option<usize> = std::env::args().nth(3).and_then(|s| s.parse().ok());
let long_edge: i32 = std::env::args()
.nth(4)
.and_then(|s| s.parse().ok())
.unwrap_or(480);
/// `(user, system)` CPU seconds of this process and its children.
fn cpu_times() -> (f64, f64) {
fn rusage(who: i32) -> (f64, f64) {
let mut usage: libc::rusage = unsafe { std::mem::zeroed() };
if unsafe { libc::getrusage(who, &mut usage) } != 0 {
return (0.0, 0.0);
}
let seconds = |tv: libc::timeval| tv.tv_sec as f64 + tv.tv_usec as f64 / 1e6;
(seconds(usage.ru_utime), seconds(usage.ru_stime))
}
let self_times = rusage(libc::RUSAGE_SELF);
let children = rusage(libc::RUSAGE_CHILDREN);
(
self_times.0 + children.0,
self_times.1 + children.1,
)
}
// The app's preview proxy size: the sequence's aspect scaled to the
// long edge (demo.mp4 is 16:9 1080p).
let (width, height) = ((long_edge as f64 * 16.0 / 9.0).round() as i32, long_edge);
/// One footage ticket over the whole timeline.
fn footage_params(media: &str, time: Rational, width: i32, height: i32) -> VideoTicketParams {
VideoTicketParams {
viewer: 1,
project: String::new(),
time,
force_size: Some((width, height)),
force_format: Some(BENCH_FORMAT),
cache: None,
cache_dir: None,
cache_id: None,
cache_timebase: None,
footage: Some((media.to_string(), 0)),
montage: Vec::new(),
adjustments: Vec::new(),
}
}
fn report(entries: &[(i64, Instant, Instant)], start: Instant, elapsed: Duration, cpu: (f64, f64)) {
let completed = entries.len();
let throughput = completed as f64 / elapsed.as_secs_f64();
let mut latencies: Vec<f64> = entries
.iter()
.map(|(_, submit, done)| (*done - *submit).as_secs_f64() * 1000.0)
.collect();
latencies.sort_by(|a, b| a.partial_cmp(b).unwrap());
let first = entries
.iter()
.map(|(_, _, done)| (*done - start).as_secs_f64() * 1000.0)
.fold(f64::INFINITY, f64::min);
let report = |name: &str, value: String| println!("{name:<38} {value}");
report("frames completed", completed.to_string());
report("total wall time", format!("{:.2} s", elapsed.as_secs_f64()));
report(
"throughput",
format!(
"{throughput:.1} fps ({:.1} ms/frame)",
1000.0 / throughput.max(f64::EPSILON)
),
);
report("first-frame latency", format!("{first:.1} ms"));
if !latencies.is_empty() {
let mean = latencies.iter().sum::<f64>() / latencies.len() as f64;
report("completion latency mean", format!("{mean:.1} ms"));
report(
"completion latency p50/p95/max",
format!(
"{:.1} / {:.1} / {:.1} ms",
latencies[latencies.len() / 2],
latencies[((latencies.len() as f64 * 0.95) as usize).min(latencies.len() - 1)],
latencies.last().unwrap()
),
);
}
report(
"cpu user + sys",
format!("{:.2} + {:.2} s", cpu.0, cpu.1),
);
report(
"main-heap frame copies",
oak_render::procpool::main_heap_frame_copies().to_string(),
);
}
/// Process-pool playback: post every frame at Playback priority and pump.
fn run_processes(media: &str, frames: usize, width: i32, height: i32, workers: Option<usize>) {
let config = DispatcherConfig {
worker_bin: Some(worker_bin()),
workers: workers.unwrap_or(0),
slots_per_worker: 8,
width,
height,
slot_format: SLOT_FORMAT_BGRA8,
slot_format: BENCH_FORMAT as i32,
batch_size: 0,
graph_snapshot: None,
handshake_timeout_ms: 30_000,
};
let dispatcher = ProcessDispatcher::new(config).expect("dispatcher config");
dispatcher.start().expect("workers start + handshake");
let worker_count = dispatcher.worker_count();
println!("oak-worker pool: {worker_count} worker(s), {frames} x {width}x{height} BGRA8 frames of {media}");
println!(
"oak-worker pool: {} worker(s), {frames} x {width}x{height} {BENCH_FORMAT:?} frames of {media}",
dispatcher.worker_count()
);
// One completion record per frame: (ticket/frame, submit, completion).
let cpu_start = cpu_times();
let results = Arc::new(Mutex::new(Vec::<(i64, Instant, Instant)>::new()));
let start = Instant::now();
for i in 0..frames {
let results = results.clone();
let dc = dispatcher.clone();
let frame = i as i64;
let media_clone = media.clone();
let media_clone = media.to_string();
let job = Job {
node_identity: 1,
time: Rational::new(frame, 25),
params: Arc::new(VideoTicketParams {
viewer: 1,
project: String::new(),
time: Rational::new(frame, 25),
force_size: Some((width, height)),
force_format: None,
cache: None,
cache_dir: None,
cache_id: None,
cache_timebase: None,
// A single footage clip covers the whole timeline.
footage: Some((media_clone, 0)),
montage: Vec::new(),
adjustments: Vec::new(),
}),
params: Arc::new(footage_params(&media_clone, Rational::new(frame, 25), width, height)),
audio: None,
produce: Arc::new(|_, _| {
Err(oak_render::error::Error::Failed(
@@ -143,7 +207,6 @@ fn main() {
eprintln!("frame {frame} failed: {e}");
}
}),
// Playback priority, the pre-render window's schedule.
schedule: JobSchedule::playback(frame, frame, 0),
};
if !dispatcher.post(job) {
@@ -152,7 +215,6 @@ fn main() {
}
}
// Pump until every completion has landed.
let deadline = Instant::now() + Duration::from_secs(300);
loop {
dispatcher.poll();
@@ -167,44 +229,123 @@ fn main() {
std::thread::sleep(Duration::from_millis(2));
}
let elapsed = start.elapsed();
let entries: Vec<(i64, Instant, Instant)> =
results.lock().unwrap_or_else(|e| e.into_inner()).drain(..).collect();
let completed = entries.len();
let throughput = completed as f64 / elapsed.as_secs_f64();
// Per-frame completion latency (submit -> done), an end-to-end proxy
// for the worker's per-frame render cost under load.
let mut latencies: Vec<f64> = entries
.iter()
.map(|(_, submit, done)| (*done - *submit).as_secs_f64() * 1000.0)
.collect();
latencies.sort_by(|a, b| a.partial_cmp(b).unwrap());
let report = |name: &str, value: String| println!("{name:<38} {value}");
report("frames completed", completed.to_string());
report("total wall time", format!("{:.2} s", elapsed.as_secs_f64()));
report(
"throughput",
format!("{throughput:.1} fps ({:.1} ms/frame)", 1000.0 / throughput.max(f64::EPSILON)),
);
if !latencies.is_empty() {
let mean = latencies.iter().sum::<f64>() / latencies.len() as f64;
report("completion latency mean", format!("{mean:.1} ms"));
report(
"completion latency p50/p95/max",
format!(
"{:.1} / {:.1} / {:.1} ms",
latencies[latencies.len() / 2],
latencies[((latencies.len() as f64 * 0.95) as usize).min(latencies.len() - 1)],
latencies.last().unwrap()
),
);
}
report(
"main-heap frame copies",
oak_render::procpool::main_heap_frame_copies().to_string(),
);
// Children (the worker pool) are only accounted at wait(): shut the
// pool down before reading RUSAGE_CHILDREN, then report.
dispatcher.shutdown();
let cpu_end = cpu_times();
let entries: Vec<(i64, Instant, Instant)> = results
.lock()
.unwrap_or_else(|e| e.into_inner())
.drain(..)
.collect();
report(
&entries,
start,
elapsed,
(cpu_end.0 - cpu_start.0, cpu_end.1 - cpu_start.1),
);
}
/// M4 thread-pipeline playback: the same Playback jobs on the single
/// render/decode threads; the pipeline prefetches each frame's decode on
/// post and orders the queue by priority.
fn run_pipeline(media: &str, frames: usize, width: i32, height: i32) {
let backend = oak_render::pipeline::PipelineBackend::new().expect("pipeline start");
println!("thread pipeline: 1 render + 1 decode thread, {frames} x {width}x{height} F32 frames of {media}");
let cpu_start = cpu_times();
let results = Arc::new(Mutex::new(Vec::<(i64, Instant, Instant)>::new()));
let start = Instant::now();
for i in 0..frames {
let frame = i as i64;
let results = results.clone();
let submitted = Instant::now();
let done: Completion = Box::new(move |result: TicketResult| {
if let Ok(TicketPayload::Video(_)) = result {
results
.lock()
.unwrap_or_else(|e| e.into_inner())
.push((frame, submitted, Instant::now()));
}
});
let producer: Producer =
Arc::new(|time, params| {
oak_render::eval::render_produced_frame(time, params)
.map(TicketPayload::Video)
});
let job = Job {
node_identity: 1,
time: Rational::new(frame, 25),
params: Arc::new(footage_params(media, Rational::new(frame, 25), width, height)),
audio: None,
produce: producer,
done,
schedule: JobSchedule::playback(frame, frame, 0),
};
// The blocking post is the pipeline's backpressure: once the render
// queue is full the submitter waits (the app's window is capped by
// `preview_window_capacity`).
if !backend.post(job) {
eprintln!("post refused at frame {frame}");
break;
}
}
let deadline = Instant::now() + Duration::from_secs(300);
loop {
let done = results.lock().unwrap_or_else(|e| e.into_inner()).len();
if done >= frames {
break;
}
if Instant::now() > deadline {
eprintln!("timeout: {done}/{frames} completions");
break;
}
std::thread::sleep(Duration::from_millis(2));
}
let elapsed = start.elapsed();
let cpu_end = cpu_times();
let entries: Vec<(i64, Instant, Instant)> = results
.lock()
.unwrap_or_else(|e| e.into_inner())
.drain(..)
.collect();
report(
&entries,
start,
elapsed,
(cpu_end.0 - cpu_start.0, cpu_end.1 - cpu_start.1),
);
backend.shutdown();
}
fn main() {
let media = std::env::args()
.nth(1)
.unwrap_or_else(|| "tests/demo.mp4".to_string());
let frames: usize = std::env::args()
.nth(2)
.and_then(|s| s.parse().ok())
.unwrap_or(240);
let workers: Option<usize> = std::env::args().nth(3).and_then(|s| s.parse().ok());
let long_edge: i32 = std::env::args()
.nth(4)
.and_then(|s| s.parse().ok())
.unwrap_or(480);
let mode = std::env::args().nth(5).unwrap_or_else(|| "processes".to_string());
// The app's preview proxy size: the sequence's aspect scaled to the
// long edge (demo.mp4 is 16:9 1080p).
let (width, height) = ((long_edge as f64 * 16.0 / 9.0).round() as i32, long_edge);
if !std::path::Path::new(&media).exists() && std::env::var_os("OAK_BENCH_GENERATE").is_some() {
oak_codec::testmedia::write_test_clip(std::path::Path::new(&media), 1920, 1080, 250, 25)
.expect("generate the 1080p benchmark clip");
println!("generated 1080p/25 fps test media at {media}");
}
match mode.as_str() {
"pipeline" => run_pipeline(&media, frames, width, height),
_ => run_processes(&media, frames, width, height, workers),
}
}