task: massively simplified task system

Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
This commit is contained in:
itsmattkc
2020-05-19 02:44:32 +10:00
parent c4b0a53174
commit b9cd83eff1
49 changed files with 864 additions and 1332 deletions
+29 -177
View File
@@ -27,45 +27,22 @@ OLIVE_NAMESPACE_ENTER
TaskManager* TaskManager::instance_ = nullptr;
TaskManager::TaskManager() :
active_thread_count_(0)
TaskManager::TaskManager()
{
// Initialize threads to run tasks on
threads_.resize(QThread::idealThreadCount());
for (int i=0;i<threads_.size();i++) {
QThread* t = new QThread(this);
t->start(QThread::IdlePriority);
threads_.replace(i, {t, false});
}
}
TaskManager::~TaskManager()
{
// First send the signal to all tasks to start cancelling
foreach (const TaskContainer& task_info, tasks_) {
if (task_info.status == kWorking) {
task_info.task->Cancel();
}
thread_pool_.clear();
foreach (Task* t, tasks_) {
t->Cancel();
}
// Next, signal each thread to quit as its next event in the queue
foreach (const ThreadContainer& tc, threads_) {
tc.thread->quit();
}
thread_pool_.waitForDone();
// Wait for each thread's event queue to finish
foreach (const ThreadContainer& tc, threads_) {
tc.thread->wait();
// This is technically unnecessary since each QThread is a child of this object, but we may as well
delete tc.thread;
}
// Finally delete all task objects (they shouldn't have been deleted by TaskSucceeded() or TaskFailed() because our
// event queue shouldn't be active by this point
foreach (const TaskContainer& task_info, tasks_) {
delete task_info.task;
foreach (Task* t, tasks_) {
t->deleteLater();
}
}
@@ -92,171 +69,46 @@ int TaskManager::GetTaskCount() const
Task *TaskManager::GetFirstTask() const
{
return tasks_.first().task;
return tasks_.begin().value();
}
void TaskManager::AddTask(Task* t)
{
// Connect Task's status signal to the Callback
connect(t, &Task::Succeeded, this, &TaskManager::TaskSucceeded, Qt::QueuedConnection);
connect(t, &Task::Failed, this, &TaskManager::TaskFailed, Qt::QueuedConnection);
connect(t, &Task::Finished, this, &TaskManager::TaskFinished, Qt::QueuedConnection);
// Create a watcher for signalling
QFutureWatcher<bool>* watcher = new QFutureWatcher<bool>();
connect(watcher, &QFutureWatcher<bool>::finished, this, &TaskManager::TaskFinished);
// Add the Task to the queue
tasks_.append({t, kWaiting});
tasks_.insert(watcher, t);
// Run task concurrently
watcher->setFuture(QtConcurrent::run(t, &Task::Run));
// Emit signal that a Task was added
emit TaskAdded(t);
emit TaskListChanged();
// Scan through queue and start any Tasks that can (including this one)
StartNextWaiting();
}
void TaskManager::StartNextWaiting()
{
// If there are no tasks in the queue, there is nothing to be done
if (tasks_.isEmpty()) {
return;
}
// If all threads are occupied, nothing to be done
if (active_thread_count_ == threads_.size()) {
return;
}
// Create a list of tasks that are waiting
QList<Task*> waiting_tasks;
foreach (const TaskContainer& task_info, tasks_) {
if (task_info.status == kWaiting) {
waiting_tasks.append(task_info.task);
}
}
// No tasks waiting to start
if (waiting_tasks.isEmpty()) {
return;
}
// For any inactive threads,
for (int i=0;i<threads_.size();i++) {
if (!threads_.at(i).active) {
// This thread is inactive and needs a new Task
Task* task = waiting_tasks.takeFirst();
task->moveToThread(threads_.at(i).thread);
threads_[i].active = true;
active_thread_count_++;
SetTaskStatus(task, kWorking);
QMetaObject::invokeMethod(task,
"Start",
Qt::QueuedConnection);
if (active_thread_count_ == threads_.size() || waiting_tasks.isEmpty()) {
break;
}
}
}
}
void TaskManager::DeleteTask(Task *t)
{
if (GetTaskStatus(t) == kWorking) {
// Send a signal to the task to cancel, it will likely continue to cancel in the background after it's removed
t->Cancel();
}
// Remove instances of Task from queue
for (int i=0;i<tasks_.size();i++) {
if (tasks_.at(i).task == t) {
tasks_.removeAt(i);
break;
}
}
emit t->Removed();
emit TaskListChanged();
if (GetTaskStatus(t) != kWorking) {
// If the task isn't doing anything, we can simply delete it
t->deleteLater();
}
}
void TaskManager::TaskFinished()
{
Task* task_sender = static_cast<Task*>(sender());
QFutureWatcher<bool>* watcher = static_cast<QFutureWatcher<bool>*>(sender());
Task* t = tasks_.value(watcher);
// Set this thread's active value to false
for (int i=0;i<threads_.size();i++) {
if (threads_.at(i).thread == task_sender->thread()) {
threads_[i].active = false;
}
tasks_.remove(watcher);
if (watcher->result()) {
// Task completed successfully
emit TaskRemoved(t);
t->deleteLater();
} else {
// Task failed, keep it so the user can see the error message
emit TaskFailed(t);
failed_tasks_.append(t);
}
// See if we can delete this task
if (GetTaskStatus(task_sender) == kFinished) {
DeleteTask(task_sender);
} else if (GetTaskStatus(task_sender) == kError) {
// If this task has already been deleted, we'll free its memory now
bool was_deleted = true;
watcher->deleteLater();
for (int i=0;i<tasks_.size();i++) {
if (tasks_.at(i).task == task_sender) {
was_deleted = false;
break;
}
}
if (was_deleted) {
task_sender->deleteLater();
}
}
// Decrement the active thread count
active_thread_count_--;
// Signal that the task has finished
emit TaskListChanged();
// Start any tasks that could start now
StartNextWaiting();
}
TaskManager::TaskStatus TaskManager::GetTaskStatus(Task *t)
{
foreach (const TaskContainer& container, tasks_) {
if (container.task == t) {
return container.status;
}
}
return kError;
}
void TaskManager::SetTaskStatus(Task *t, TaskStatus status)
{
for (int i=0;i<tasks_.size();i++) {
TaskContainer& cont = tasks_[i];
if (cont.task == t) {
cont.status = status;
break;
}
}
}
void TaskManager::TaskSucceeded()
{
SetTaskStatus(static_cast<Task*>(sender()), kFinished);
}
void TaskManager::TaskFailed()
{
SetTaskStatus(static_cast<Task*>(sender()), kError);
}
OLIVE_NAMESPACE_EXIT