task: massively simplified task system

Made various changes and fixes to the task system:

- Tasks are built around QtConcurrent rather than QThread. Reduces
  code complexity significantly.
- Task error reporting is now streamlined in both TaskManager and
  TaskDialog.
- Moved ProjectImport/Save/LoadManager to the app/task folder
This commit is contained in:
itsmattkc
2020-05-19 02:44:32 +10:00
parent c4b0a53174
commit b9cd83eff1
49 changed files with 864 additions and 1332 deletions
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERTASK_H
#define RENDERTASK_H
#include "node/output/viewer/viewer.h"
#include "task/task.h"
OLIVE_NAMESPACE_ENTER
class RenderTask : public Task
{
public:
RenderTask(ViewerOutput* viewer);
protected:
void Render(TimeRangeList range_to_cache, int divider = 1);
ViewerOutput* viewer() const
{
return viewer_;
}
private:
ViewerOutput* viewer_;
};
OLIVE_NAMESPACE_EXIT
#endif // RENDERTASK_H