task: massively simplified task system
Made various changes and fixes to the task system: - Tasks are built around QtConcurrent rather than QThread. Reduces code complexity significantly. - Task error reporting is now streamlined in both TaskManager and TaskDialog. - Moved ProjectImport/Save/LoadManager to the app/task folder
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef RENDERTASK_H
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#define RENDERTASK_H
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#include "node/output/viewer/viewer.h"
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#include "task/task.h"
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OLIVE_NAMESPACE_ENTER
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class RenderTask : public Task
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{
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public:
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RenderTask(ViewerOutput* viewer);
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protected:
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void Render(TimeRangeList range_to_cache, int divider = 1);
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ViewerOutput* viewer() const
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{
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return viewer_;
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}
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private:
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ViewerOutput* viewer_;
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};
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OLIVE_NAMESPACE_EXIT
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#endif // RENDERTASK_H
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