got a LOT of work down on the footage viewer
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+6
-6
@@ -75,14 +75,14 @@ void clear_audio_ibuffer() {
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audio_ibuffer_read = 0;
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}
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int get_buffer_offset_from_frame(long frame) {
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int get_buffer_offset_from_frame(Sequence* s, long frame) {
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// currently debugging this function. since it has a high potential of failure and isn't actually fatal, we only assert on debug mode
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#ifdef QT_DEBUG
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Q_ASSERT(frame >= audio_ibuffer_frame);
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return qFloor(av_samples_get_buffer_size(NULL, av_get_channel_layout_nb_channels(sequence->audio_layout), qRound(((frame-audio_ibuffer_frame)/sequence->frame_rate)*sequence->audio_frequency), AV_SAMPLE_FMT_S16, 1)/4)*4;
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return qFloor(av_samples_get_buffer_size(NULL, av_get_channel_layout_nb_channels(s->audio_layout), qRound(((frame-audio_ibuffer_frame)/s->frame_rate)*s->audio_frequency), AV_SAMPLE_FMT_S16, 1)/4)*4;
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#else
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if (frame >= audio_ibuffer_frame) {
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return qFloor(av_samples_get_buffer_size(NULL, av_get_channel_layout_nb_channels(sequence->audio_layout), qRound(((frame-audio_ibuffer_frame)/sequence->frame_rate)*sequence->audio_frequency), AV_SAMPLE_FMT_S16, 1)/4)*4;
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return qFloor(av_samples_get_buffer_size(NULL, av_get_channel_layout_nb_channels(s->audio_layout), qRound(((frame-audio_ibuffer_frame)/s->frame_rate)*s->audio_frequency), AV_SAMPLE_FMT_S16, 1)/4)*4;
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} else {
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qDebug() << "[WARNING] Invalid values passed to get_buffer_offset_from_frame";
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return 0;
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@@ -113,7 +113,7 @@ void AudioSenderThread::run() {
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cond.wait(&lock);
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if (close) {
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break;
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} else if (panel_sequence_viewer->playing) {
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} else if (panel_sequence_viewer->playing || panel_footage_viewer->playing) {
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int written_bytes = 0;
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int adjusted_read_index = audio_ibuffer_read%audio_ibuffer_size;
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@@ -143,14 +143,14 @@ int AudioSenderThread::send_audio_to_output(int offset, int max) {
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int channel_count = av_get_channel_layout_nb_channels(sequence->audio_layout);
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long sample_cache_playhead = panel_timeline->ui->audio_monitor->sample_cache_offset + (panel_timeline->ui->audio_monitor->sample_cache.size()/channel_count);
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int next_buffer_offset, buffer_offset_adjusted, i;
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int buffer_offset = get_buffer_offset_from_frame(sample_cache_playhead);
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int buffer_offset = get_buffer_offset_from_frame(sequence, sample_cache_playhead);
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if (samples.size() != channel_count) samples.resize(channel_count);
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samples.fill(0);
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// TODO: I don't like this, but i'm not sure if there's a smarter way to do it
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while (buffer_offset < audio_ibuffer_limit) {
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sample_cache_playhead++;
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next_buffer_offset = qMin(get_buffer_offset_from_frame(sample_cache_playhead), audio_ibuffer_limit);
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next_buffer_offset = qMin(get_buffer_offset_from_frame(sequence, sample_cache_playhead), audio_ibuffer_limit);
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while (buffer_offset < next_buffer_offset) {
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for (i=0;i<samples.size();i++) {
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buffer_offset_adjusted = buffer_offset%audio_ibuffer_size;
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