generalized object render caches so they can be used for any object types
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#ifndef RENDERCACHE_H
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#define RENDERCACHE_H
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#include <QMap>
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template<class K, class V>
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class RenderCache
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{
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public:
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RenderCache() = default;
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void Clear(){values_.clear();}
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void Add(K stream, V shader){values_.insert(stream, shader);}
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V Get(K stream){return values_.value(stream);}
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private:
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QMap<K, V> values_;
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};
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#endif // RENDERCACHE_H
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