updated exporter to work with new frame flow
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@@ -89,6 +89,7 @@ protected:
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void QueueValueUpdate();
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bool AllProcessorsAreAvailable() const;
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bool WorkerIsBusy(RenderWorker* worker) const;
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void SetWorkerBusyState(RenderWorker* worker, bool busy);
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@@ -104,8 +105,6 @@ protected slots:
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void QueueRecompile();
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private:
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bool AllProcessorsAreAvailable() const;
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/**
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* @brief Internal list of RenderProcessThreads
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*/
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