updated exporter to work with new frame flow
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@@ -141,7 +141,7 @@ void OpenGLBackend::DecompileInternal()
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shader_cache_.Clear();
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}
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void OpenGLBackend::EmitCachedFrameReady(const QList<rational> ×, const QVariant &value, qint64 job_time)
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void OpenGLBackend::EmitCachedFrameReady(const rational &time, const QVariant &value, qint64 job_time)
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{
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OpenGLTextureCache::ReferencePtr ref = value.value<OpenGLTextureCache::ReferencePtr>();
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OpenGLTexturePtr tex;
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@@ -152,9 +152,7 @@ void OpenGLBackend::EmitCachedFrameReady(const QList<rational> ×, const QVa
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tex = nullptr;
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}
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foreach (const rational& t, times) {
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emit CachedFrameReady(t, QVariant::fromValue(tex), job_time);
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}
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emit CachedFrameReady(time, QVariant::fromValue(tex), job_time);
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}
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OpenGLTexturePtr OpenGLBackend::CopyTexture(OpenGLTexturePtr input)
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