moved input signals to graph to prevent signal desyncs

This commit is contained in:
itsmattkc
2021-01-14 10:32:42 +11:00
parent ad0cefecaf
commit b83677e319
8 changed files with 74 additions and 30 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const Tim
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
// Destination buffer
NodeValueTable table = GenerateTable(b, range_for_block);
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
SampleBufferPtr samples_from_this_block = table.Take(NodeValue::kSamples).value<SampleBufferPtr>();
if (!samples_from_this_block) {