moved input signals to graph to prevent signal desyncs
This commit is contained in:
@@ -210,7 +210,7 @@ NodeValueTable RenderProcessor::GenerateBlockTable(const Track *track, const Tim
|
||||
int max_dest_sz = audio_params.time_to_samples(range_for_block.length());
|
||||
|
||||
// Destination buffer
|
||||
NodeValueTable table = GenerateTable(b, range_for_block);
|
||||
NodeValueTable table = GenerateTable(b, Track::TransformRangeForBlock(b, range_for_block));
|
||||
SampleBufferPtr samples_from_this_block = table.Take(NodeValue::kSamples).value<SampleBufferPtr>();
|
||||
|
||||
if (!samples_from_this_block) {
|
||||
|
||||
Reference in New Issue
Block a user