minor adjustments to render threads

This commit is contained in:
itsmattkc
2019-08-29 18:53:06 +10:00
parent 27effb9473
commit b81d0598b3
7 changed files with 74 additions and 59 deletions
+13 -16
View File
@@ -26,7 +26,6 @@
#include <QDateTime>
#include <QDebug>
#include <QDir>
#include <QImage>
#include <QtMath>
#include "common/filefunctions.h"
@@ -76,7 +75,6 @@ void RendererProcessor::SetCacheName(const QString &s)
GenerateCacheIDInternal();
}
#include <QFileInfo>
QVariant RendererProcessor::Value(NodeOutput* output, const rational& time)
{
if (output == texture_output_) {
@@ -199,7 +197,7 @@ void RendererProcessor::Start()
QOpenGLContext* ctx = QOpenGLContext::currentContext();
int background_thread_count = qMax(1, QThread::idealThreadCount() - 1);
int background_thread_count = QThread::idealThreadCount();
threads_.resize(background_thread_count);
@@ -240,16 +238,16 @@ void RendererProcessor::Stop()
started_ = false;
foreach (RendererProcessThreadPtr process_thread, threads_) {
process_thread->Cancel();
}
threads_.clear();
foreach (RendererDownloadThreadPtr download_thread_, download_threads_) {
download_thread_->Cancel();
}
download_threads_.clear();
foreach (RendererProcessThreadPtr process_thread, threads_) {
process_thread->Cancel();
}
threads_.clear();
master_texture_ = nullptr;
cache_frame_load_buffer_.clear();
@@ -265,9 +263,10 @@ void RendererProcessor::GenerateCacheIDInternal()
QCryptographicHash hash(QCryptographicHash::Sha1);
hash.addData(cache_name_.toUtf8());
hash.addData(QString::number(cache_time_).toUtf8());
hash.addData(QString::number(effective_width_).toUtf8());
hash.addData(QString::number(effective_height_).toUtf8());
hash.addData(QString::number(width_).toUtf8());
hash.addData(QString::number(height_).toUtf8());
hash.addData(QString::number(format_).toUtf8());
hash.addData(QString::number(divider_).toUtf8());
QByteArray bytes = hash.result();
cache_id_ = bytes.toHex();
@@ -286,7 +285,6 @@ void RendererProcessor::CacheNext()
qDebug() << "[RendererProcessor] Caching" << cache_frame_.toDouble();
// Run this probe in another thread
master_thread_ = threads_.at(0).get();
master_thread_->Queue(NodeDependency(texture_input_->get_connected_output(), cache_frame_), true);
@@ -315,15 +313,14 @@ void RendererProcessor::ThreadCallback()
// Threads are all done now, time to proceed
caching_ = false;
// FIXME: Save the texture results here
RenderTexturePtr texture = texture_input_->get_value(cache_frame_).value<RenderTexturePtr>();
QString fn = CachePathName(cache_frame_);
if (texture == nullptr && QFileInfo::exists(fn)) {
QFile(fn).remove();
if (texture == nullptr) {
if (QFileInfo::exists(fn)) {
QFile(fn).remove();
}
} else {
// Choose download thread with the smallest queue
download_threads_[last_download_thread_%download_threads_.size()]->Queue(texture, fn);
last_download_thread_++;
}