merge of long discussed new pipeline
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+31
-7
@@ -1,8 +1,30 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef EFFECTUI_H
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#define EFFECTUI_H
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#include "collapsiblewidget.h"
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#include "effects/effect.h"
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#include "nodes/node.h"
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#include "ui/nodeui.h"
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#include "ui/keyframenavigator.h"
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/**
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* @brief The EffectUI class
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@@ -28,7 +50,7 @@ public:
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*
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* The Effect to make a UI of. It must be a valid object.
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*/
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EffectUI(Effect* e);
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EffectUI(Node* e);
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/**
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* @brief Attach additional effects to this UI
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@@ -41,7 +63,7 @@ public:
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*
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* The Effect to add to this UI object.
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*/
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void AddAdditionalEffect(Effect* e);
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void AddAdditionalEffect(Node* e);
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/**
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* @brief Get the primary Effect that this UI object was created for
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@@ -50,7 +72,7 @@ public:
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*
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* The Effect object passed to the constructor when creating this EffectUI.
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*/
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Effect* GetEffect();
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Node* GetEffect();
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/**
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* @brief Get the Y position of a given row
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@@ -74,7 +96,7 @@ public:
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*
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* The row's Y position.
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*/
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int GetRowY(int row, QWidget *mapToWidget);
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int GetRowY(int row, QWidget *mapToWidget = nullptr);
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/**
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* @brief Update widgets with the current Effect's values.
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@@ -111,6 +133,8 @@ public:
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*/
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bool IsAttachedToClip(Clip* c);
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protected:
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signals:
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/**
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* @brief Cut signal
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@@ -148,12 +172,12 @@ private:
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/**
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* @brief Internal reference to the Effect this object was constructed around.
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*/
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Effect* effect_;
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Node* effect_;
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/**
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* @brief Internal array of additional Effect objects attached to this UI.
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*/
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QVector<Effect*> additional_effects_;
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QVector<Node*> additional_effects_;
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/**
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* @brief Layout for UI widgets
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