nodes: implemented more distortion nodes
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@@ -87,11 +87,10 @@ void FlipDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
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if (job.Get(kHorizontalInput).toBool() || job.Get(kVerticalInput).toBool()) {
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table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
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} else {
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// If we're not flipping or flopping just push the texture
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table->Push(job.Get(kTextureInput));
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// If we're not flipping or flopping just push the texture
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table->Push(job.Get(kTextureInput));
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}
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}
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}
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}
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