nodes: implemented more distortion nodes

This commit is contained in:
itsmattkc
2022-09-22 18:12:03 -07:00
parent f84cd8644d
commit b553d5afb7
20 changed files with 1051 additions and 3 deletions
+2 -3
View File
@@ -87,11 +87,10 @@ void FlipDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
if (job.Get(kHorizontalInput).toBool() || job.Get(kVerticalInput).toBool()) {
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(job.Get(kTextureInput));
// If we're not flipping or flopping just push the texture
table->Push(job.Get(kTextureInput));
}
}
}
}