From b2792b7c582e45f49fc1e48226ee252d892ae477 Mon Sep 17 00:00:00 2001 From: itsmattkc Date: Sat, 7 Mar 2020 02:43:35 +1100 Subject: [PATCH] volumenode: removed maximum limit I'm not sure when this was added, but it was not intentional. --- app/node/audio/volume/volume.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/app/node/audio/volume/volume.cpp b/app/node/audio/volume/volume.cpp index 9b1dbed6f..f4683ba31 100644 --- a/app/node/audio/volume/volume.cpp +++ b/app/node/audio/volume/volume.cpp @@ -7,7 +7,6 @@ VolumeNode::VolumeNode() volume_input_ = new NodeInput("volume_in", NodeParam::kFloat, 1); volume_input_->set_property("min", 0.0); - volume_input_->set_property("max", 1.0); volume_input_->set_property("view", "db"); AddInput(volume_input_); } @@ -44,8 +43,6 @@ NodeInput *VolumeNode::ProcessesSamplesFrom() const void VolumeNode::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const { - Q_UNUSED(params) - float volume_val = (*values)[volume_input_].Get(NodeParam::kFloat).toFloat(); output[index] = input[index] * volume_val;