merged effects into node structure

This commit is contained in:
itsmattkc
2019-04-12 21:50:52 +10:00
parent 4e4d2b1881
commit b21745f694
127 changed files with 1674 additions and 867 deletions
+2 -3
View File
@@ -30,7 +30,7 @@
#include <QOpenGLShaderProgram>
#include "timeline/sequence.h"
#include "effects/effect.h"
#include "nodes/node.h"
#include "rendering/framebufferobject.h"
#include "qopenglshaderprogramptr.h"
@@ -44,7 +44,7 @@ public:
QMutex* get_texture_mutex();
const GLuint& get_texture();
Effect* gizmos;
Node* gizmos;
void paint();
void start_render(QOpenGLContext* share,
Sequence *s,
@@ -94,7 +94,6 @@ private:
QOffscreenSurface surface;
QOpenGLContext* share_ctx;
QOpenGLContext* ctx;
QOpenGLShaderProgramPtr blend_mode_program;
QOpenGLShaderProgramPtr pipeline_program;
FramebufferObject back_buffer_1;