merged effects into node structure
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@@ -30,7 +30,7 @@
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#include <QOpenGLShaderProgram>
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#include "timeline/sequence.h"
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#include "effects/effect.h"
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#include "nodes/node.h"
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#include "rendering/framebufferobject.h"
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#include "qopenglshaderprogramptr.h"
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@@ -44,7 +44,7 @@ public:
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QMutex* get_texture_mutex();
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const GLuint& get_texture();
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Effect* gizmos;
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Node* gizmos;
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void paint();
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void start_render(QOpenGLContext* share,
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Sequence *s,
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@@ -94,7 +94,6 @@ private:
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QOffscreenSurface surface;
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QOpenGLContext* share_ctx;
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QOpenGLContext* ctx;
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QOpenGLShaderProgramPtr blend_mode_program;
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QOpenGLShaderProgramPtr pipeline_program;
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FramebufferObject back_buffer_1;
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