merged effects into node structure
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@@ -18,7 +18,7 @@ public:
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virtual bool focused() override;
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bool IsEffectSelected(Effect* e);
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bool IsEffectSelected(Node* e);
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void DeleteSelectedEffects();
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public slots:
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@@ -32,8 +32,8 @@ protected:
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QVector<EffectUI*> open_effects_;
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private:
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void Load();
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void open_effect(Effect *e);
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void DeleteEffect(ComboAction* ca, Effect* effect_ref);
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void open_effect(Node *e);
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void DeleteEffect(ComboAction* ca, Node* effect_ref);
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private slots:
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void deselect_all_effects(QWidget*);
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};
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