merged effects into node structure
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@@ -9,7 +9,7 @@ class VecInput : public EffectRow
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{
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Q_OBJECT
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public:
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VecInput(Effect* parent, const QString& id, const QString& name, int values, bool savable = true, bool keyframable = true);
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VecInput(Node* parent, const QString& id, const QString& name, int values, bool savable = true, bool keyframable = true);
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void SetMinimum(double minimum);
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void SetMaximum(double maximum);
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@@ -43,14 +43,14 @@ private:
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class DoubleInput : public VecInput
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{
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public:
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DoubleInput(Effect* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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DoubleInput(Node* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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double GetDoubleAt(double timecode);
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};
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class Vec2Input : public VecInput {
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public:
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Vec2Input(Effect* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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Vec2Input(Node* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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QVector2D GetVector2DAt(double timecode);
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virtual QVariant GetValueAt(double timecode) override;
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@@ -59,7 +59,7 @@ public:
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class Vec3Input : public VecInput {
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public:
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Vec3Input(Effect* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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Vec3Input(Node* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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QVector3D GetVector3DAt(double timecode);
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virtual QVariant GetValueAt(double timecode) override;
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@@ -68,7 +68,7 @@ public:
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class Vec4Input : public VecInput {
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public:
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Vec4Input(Effect* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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Vec4Input(Node* parent, const QString& id, const QString& name, bool savable = true, bool keyframable = true);
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QVector4D GetVector4DAt(double timecode);
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virtual QVariant GetValueAt(double timecode) override;
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