merged effects into node structure
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@@ -1,6 +1,6 @@
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#include "boolinput.h"
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BoolInput::BoolInput(Effect* parent, const QString& id, const QString& name, bool savable, bool keyframable) :
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BoolInput::BoolInput(Node* parent, const QString& id, const QString& name, bool savable, bool keyframable) :
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EffectRow(parent, id, name, savable, keyframable)
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{
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BoolField* bool_field = new BoolField(this);
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