merged effects into node structure
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@@ -21,11 +21,11 @@
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#ifndef SOLIDEFFECT_H
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#define SOLIDEFFECT_H
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#include "effects/effect.h"
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#include "nodes/node.h"
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#include <QImage>
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class SolidEffect : public Effect {
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class SolidEffect : public Node {
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Q_OBJECT
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public:
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enum SolidType {
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@@ -34,7 +34,16 @@ public:
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SOLID_TYPE_CHECKERBOARD
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};
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SolidEffect(Clip* c, const EffectMeta *em);
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SolidEffect(Clip* c);
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virtual QString name() override;
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virtual QString id() override;
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virtual QString category() override;
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virtual QString description() override;
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virtual EffectType type() override;
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virtual olive::TrackType subtype() override;
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virtual NodePtr Create(Clip *c) override;
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virtual void redraw(double timecode) override;
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void SetType(SolidType type);
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